Difference between revisions of "Sacred 2:Soul Reaver"
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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan. | Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan. | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves magic [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the | + | |
+ | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves magic [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the '''Deathmagic''' mod. Increases the hitpoint regeneration from the '''Recreation''' mod. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | ||
+ | |||
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty. | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty. | ||
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+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves magic damage of the '''Deathmagic''' mod and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | ||
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+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the magic damage of the '''Deathmagic''' mod. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by '''Deathmagic's''' magic damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
− | *[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the | + | |
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the '''Deathmagic''' mod. | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty. | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty. | ||
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== Usage Strategies == | == Usage Strategies == | ||
* Teleporting out of an area will reset the number of souls you have to 0. | * Teleporting out of an area will reset the number of souls you have to 0. | ||
+ | |||
* Combat arts that kill large numbers of enemies at once ([[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]) can immediately charge up Soul Reaver to high levels. | * Combat arts that kill large numbers of enemies at once ([[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]) can immediately charge up Soul Reaver to high levels. | ||
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== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* With many souls consumed will provide invincibility | * With many souls consumed will provide invincibility | ||
*... | *... | ||
− | Cons | + | '''Cons''' |
* All but useless if no souls are around ([[Sacred 2:Boss|bosses]] etc.) | * All but useless if no souls are around ([[Sacred 2:Boss|bosses]] etc.) | ||
* Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types. | * Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types. | ||
== Stats Chart == | == Stats Chart == | ||
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{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
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| 15.2s | | 15.2s | ||
|} | |} | ||
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==See Also== | ==See Also== | ||
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==Gallery== | ==Gallery== | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 17:38, 15 December 2019
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Nefarious Netherworld Lore - improves magic damage and critical chance of the Deathmagic mod. Increases the hitpoint regeneration from the Recreation mod. Improves casting speed and allows for modification points.
- Nefarious Netherworld Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
- Ancient Magic - directly improves magic damage of the Deathmagic mod and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the magic damage of the Deathmagic mod.
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by Deathmagic's magic damage.
The following attributes will affect this combat art:
- Intelligence will increase damage and spell intensity of the Deathmagic mod.
- Stamina will lower regeneration time penalty.
Usage Strategies
- Teleporting out of an area will reset the number of souls you have to 0.
- Combat arts that kill large numbers of enemies at once (Clustering Maelstrom) can immediately charge up Soul Reaver to high levels.
Pros and Cons
Pros
- With many souls consumed will provide invincibility
- ...
Cons
- All but useless if no souls are around (bosses etc.)
- Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
Stats Chart
Level | Regeneration Time of all Combat Arts | Attack Value | Defense Value | Soul Lifespan |
---|---|---|---|---|
1 | +35.0% | +15.0% | +15.0% | 15.0s |
2 | +52.5% | +17.0% | +17.0% | 15.2s |
See Also
Gallery
Casting the Buff
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Freshly Cast
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Fully Charged with Souls
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Buff
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