Difference between revisions of "Sacred 2:Nether Allegiance"
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==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]''' | ||
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|width="75%" valign="top"| | |width="75%" valign="top"| | ||
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|} | |} | ||
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|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
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|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. Has no effect on the Spectral Soldiers. | + | |
+ | * [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. Has no visible effect on the Spectral Soldiers. | ||
+ | |||
* [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty | ||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
− | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
* Use Nether Allegiance along with [[Sacred 2:Reflective Emanation|Reflective Emanation]] and/or [[Sacred 2:Rousing Command|Rousing Command]] (both have mods to affect the whole party), as well as [[Sacred 2:Augmenting Guidon|Augmenting Guidon]]. | * Use Nether Allegiance along with [[Sacred 2:Reflective Emanation|Reflective Emanation]] and/or [[Sacred 2:Rousing Command|Rousing Command]] (both have mods to affect the whole party), as well as [[Sacred 2:Augmenting Guidon|Augmenting Guidon]]. | ||
− | * Recommended mods: either Sharp Blades-Spectral Shield-Elite Equipment or Accomplice-Spectral Shield-Elite Equipment. | + | |
+ | * Recommended mods: either '''Sharp Blades - Spectral Shield - Elite Equipment''' or '''Accomplice - Spectral Shield - Elite Equipment'''. | ||
+ | |||
* If the player uses this buff, it is recommended to keep the level fairly high (without going over CA level without penalty) to ensure the skeletons can kill at a decent speed. | * If the player uses this buff, it is recommended to keep the level fairly high (without going over CA level without penalty) to ensure the skeletons can kill at a decent speed. | ||
+ | |||
* Another way to use the skeletons (if you are not concerned with their killing ability) is to draw aggro. Keep the CA level low and allow the skeletons to enter the fray first. The skeletons will draw the aggro (even while 'dead') and will allow you to slay enemies without drawing too much attention to your character. Just make sure the enemy sees the skeletons before they see you. This will also work on [[Sacred 2:Boss|bosses]]. | * Another way to use the skeletons (if you are not concerned with their killing ability) is to draw aggro. Keep the CA level low and allow the skeletons to enter the fray first. The skeletons will draw the aggro (even while 'dead') and will allow you to slay enemies without drawing too much attention to your character. Just make sure the enemy sees the skeletons before they see you. This will also work on [[Sacred 2:Boss|bosses]]. | ||
− | * Mod with Accomplice and Commander and use with [[Sacred 2:Rallied Souls|Rallied Souls]] to command a massive undead army. | + | |
+ | * Mod with '''Accomplice''' and '''Commander''' and use with [[Sacred 2:Rallied Souls|Rallied Souls]] to command a massive undead army. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Skeleton units will do damage instead of the player which provides strategic opportunities. | * Skeleton units will do damage instead of the player which provides strategic opportunities. | ||
* If a skeleton is killed, it will return to life, but it will take time for them to resurrect. | * If a skeleton is killed, it will return to life, but it will take time for them to resurrect. | ||
* If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player. | * If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player. | ||
− | Cons | + | '''Cons''' |
* The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in [[Sacred 2:Ice and Blood|Ice & Blood]].) | * The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in [[Sacred 2:Ice and Blood|Ice & Blood]].) | ||
* Too many skeletons can get in each other's way, especially if a player is using [[Sacred 2:Rallied Souls|Rallied Souls]] at the same time. | * Too many skeletons can get in each other's way, especially if a player is using [[Sacred 2:Rallied Souls|Rallied Souls]] at the same time. | ||
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== Notes == | == Notes == | ||
+ | *The '''Sharp Blades''' mod on Neither Allegiance has a fixed 43-44% Increase to damage. this mod is not affected by Astral Lore or Combat Art level. | ||
− | As of Ice and Blood, the skeletons can be told to stay close to the SW or to a certain range. They also can be told to seek out individual targets or gang up on a single target opponent. Splash screen tooltip follows: | + | *As of [[Sacred 2:Ice and Blood|Ice and Blood]], the skeletons can be told to stay close to the SW or to a certain range. They also can be told to seek out individual targets or gang up on a single target opponent. [[Sacred 2:Ingame Tooltips|Splash screen tooltip]] follows: |
− | + | **"You can give orders to your familiars and companions with SHIFT + mouse button, they will attack. With # (default) you can specify the radius in which they will attack on their own. With - you can specify if they attack as a group or individually." | |
− | *You can give orders to your familiars and companions with | + | **So: pressing # will change the radius from near, medium to far, back to near, then to medium... |
− | + | **Pressing - will toggle between the skeletons attacking the same target or each taking their own targets. | |
− | So: pressing # will change the radius from near, medium to far, back to near, then to medium... | + | **And.. SHIFT + mouse button will direct the group's attacks. |
− | |||
− | Pressing - will toggle between the skeletons attacking the same target or each taking their own targets. | ||
− | |||
− | And.. | ||
− | |||
− | |||
== Stats Chart == | == Stats Chart == | ||
− | |||
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character). | No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character). | ||
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== Gallery == | == Gallery == | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 03:17, 31 December 2017
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Astral Lord Lore - improves casting speed and allows for modification points. Has no visible effect on the Spectral Soldiers.
- Astral Lord Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Use Nether Allegiance along with Reflective Emanation and/or Rousing Command (both have mods to affect the whole party), as well as Augmenting Guidon.
- Recommended mods: either Sharp Blades - Spectral Shield - Elite Equipment or Accomplice - Spectral Shield - Elite Equipment.
- If the player uses this buff, it is recommended to keep the level fairly high (without going over CA level without penalty) to ensure the skeletons can kill at a decent speed.
- Another way to use the skeletons (if you are not concerned with their killing ability) is to draw aggro. Keep the CA level low and allow the skeletons to enter the fray first. The skeletons will draw the aggro (even while 'dead') and will allow you to slay enemies without drawing too much attention to your character. Just make sure the enemy sees the skeletons before they see you. This will also work on bosses.
- Mod with Accomplice and Commander and use with Rallied Souls to command a massive undead army.
Pros and Cons
Pros
- Skeleton units will do damage instead of the player which provides strategic opportunities.
- If a skeleton is killed, it will return to life, but it will take time for them to resurrect.
- If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player.
Cons
- The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in Ice & Blood.)
- Too many skeletons can get in each other's way, especially if a player is using Rallied Souls at the same time.
- Requires a high combat art level for good kill speed from skeletons, as this increases their damage.
- Can attract extra attention from other enemy units
- Any enemy Area of Effect or Reflect spell that causes damage to skeletons will also damage a player even if while invisible (using Shadow Veil)
- Skeletons do not run very fast and it can take a few seconds for them to teleport to a player and then find the enemy.
Notes
- The Sharp Blades mod on Neither Allegiance has a fixed 43-44% Increase to damage. this mod is not affected by Astral Lore or Combat Art level.
- As of Ice and Blood, the skeletons can be told to stay close to the SW or to a certain range. They also can be told to seek out individual targets or gang up on a single target opponent. Splash screen tooltip follows:
- "You can give orders to your familiars and companions with SHIFT + mouse button, they will attack. With # (default) you can specify the radius in which they will attack on their own. With - you can specify if they attack as a group or individually."
- So: pressing # will change the radius from near, medium to far, back to near, then to medium...
- Pressing - will toggle between the skeletons attacking the same target or each taking their own targets.
- And.. SHIFT + mouse button will direct the group's attacks.
Stats Chart
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
Level | +Regen %, All CAs | Spectral Soldier Level | # of Spectral Soldiers |
---|---|---|---|
1 | 56.3 | 4 | 2 |
2 | 84.5 | 4 | 2 |
See Also
Gallery
Activating the CA
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Summoning Almost Complete
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Close-up of Skeleton
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Shadow Warrior and Skeletons
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Official Shot
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Official Shot 2
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