Difference between revisions of "Sacred 2:Eternal Fire"
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. No effect on the damage. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. No effect on the damage. | ||
− | * '''NOT''' [[Sacred 2:Ancient Magic|Ancient Magic]] | + | * '''NOT''' [[Sacred 2:Ancient Magic|Ancient Magic]] or [[Sacred 2:Damage Lore|Damage Lore]] |
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
Line 69: | Line 69: | ||
== Usage Strategies == | == Usage Strategies == | ||
*Can be used in very early levels to kill on its own. In higher levels it can soften enemies to be more easily killed with a more powerful CA. | *Can be used in very early levels to kill on its own. In higher levels it can soften enemies to be more easily killed with a more powerful CA. | ||
− | *The | + | |
+ | *The '''Licking Flames''' and '''Hunger''' modifications can cause a wildifre that spreads very far very fast. The [[Sacred 2:Community Patch|Community Patch]] nerfs these values as they can make Eternal Fire bring down multiplayer servers. [[Sacred 2:Viperish Disease|Viperish Disease]] was nerfed in much the same way, and for the same reasons (see that page for further explanation). | ||
+ | |||
+ | * The Community Patch also adds flat fire damage that hits the initial target in pulses but does not spread to other enemies. This change was made to allow skills, attributes, and item modifiers to have some effect on Eternal Fire. | ||
== Combo Recommendations == | == Combo Recommendations == | ||
Line 75: | Line 78: | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Can spread very far very fast. | * Can spread very far very fast. | ||
* ... | * ... | ||
− | Cons | + | '''Cons''' |
− | + | * The only thing that increases the damage is the CA level. No skills or item mods affect the power of Eternal Fire (requires CM Patch 1.60 to fix). | |
− | * The only thing that increases the damage is the CA level. No skills or item mods affect the power of Eternal Fire. | ||
* Very weak increases in power as the level increases. | * Very weak increases in power as the level increases. | ||
== Stats Chart == | == Stats Chart == | ||
+ | ==Notes== | ||
+ | *Eternal Fire inflicts a special type of damage (called "Plague Fire" in the game files) that is neither normal [[Sacred 2:Fire|Fire]] damage nor [[Sacred 2:Damage over time: Fire|Fire DoT]], despite the word "fire" in the CA description. Therefore it is not boosted by +Damage modifiers and is not resisted by Armor. | ||
==See Also== | ==See Also== | ||
− | |||
*[[Sacred 2:Dragon Mage|Dragon Mage]] | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] |
Latest revision as of 01:54, 31 December 2017
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Dragon Magic Lore - improves casting speed, allows for modification points. No effect on the damage.
- Dragon Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo. No effect on the damage.
- NOT Ancient Magic or Damage Lore
The following attributes will affect this combat art:
- Intelligence will increase spell intensity but not the damage.
- Stamina will lower regeneration time.
Usage Strategies
- Can be used in very early levels to kill on its own. In higher levels it can soften enemies to be more easily killed with a more powerful CA.
- The Licking Flames and Hunger modifications can cause a wildifre that spreads very far very fast. The Community Patch nerfs these values as they can make Eternal Fire bring down multiplayer servers. Viperish Disease was nerfed in much the same way, and for the same reasons (see that page for further explanation).
- The Community Patch also adds flat fire damage that hits the initial target in pulses but does not spread to other enemies. This change was made to allow skills, attributes, and item modifiers to have some effect on Eternal Fire.
Combo Recommendations
Eternal Fire should usually go near the beginning of a combo so that it has time to spread to as many enemies as possible.
Pros and Cons
Pros
- Can spread very far very fast.
- ...
Cons
- The only thing that increases the damage is the CA level. No skills or item mods affect the power of Eternal Fire (requires CM Patch 1.60 to fix).
- Very weak increases in power as the level increases.
Stats Chart
Notes
- Eternal Fire inflicts a special type of damage (called "Plague Fire" in the game files) that is neither normal Fire damage nor Fire DoT, despite the word "fire" in the CA description. Therefore it is not boosted by +Damage modifiers and is not resisted by Armor.
See Also
Gallery
Casting 1
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Casting 2
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Casting Complete
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Burning Mob
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With "Hunger" and "Licking Flames"
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