Difference between revisions of "Sacred 2:Eternal Fire"

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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. No effect on the damage.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. No effect on the damage.
* '''NOT''' [[Sacred 2:Ancient Magic|Ancient Magic]]
+
* '''NOT''' [[Sacred 2:Ancient Magic|Ancient Magic]] or [[Sacred 2:Damage Lore|Damage Lore]]
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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== Usage Strategies ==
 
== Usage Strategies ==
 
*Can be used in very early levels to kill on its own.  In higher levels it can soften enemies to be more easily killed with a more powerful CA.   
 
*Can be used in very early levels to kill on its own.  In higher levels it can soften enemies to be more easily killed with a more powerful CA.   
*The "Licking Flames" and "Hunger" modifications can cause a wildifre that spreads very far very fast.  The [[Sacred 2:Community Patch|Community Patch]] nerfs these values as they can make Eternal Fire bring down multiplayer servers.  [[Sacred 2:Viperish Disease|Viperish Disease]] was nerfed in much the same way, and for the same reasons (see that page for further explanation).  
+
 
 +
*The '''Licking Flames''' and '''Hunger''' modifications can cause a wildifre that spreads very far very fast.  The [[Sacred 2:Community Patch|Community Patch]] nerfs these values as they can make Eternal Fire bring down multiplayer servers.  [[Sacred 2:Viperish Disease|Viperish Disease]] was nerfed in much the same way, and for the same reasons (see that page for further explanation).
 +
 
 +
* The Community Patch also adds flat fire damage that hits the initial target in pulses but does not spread to other enemies. This change was made to allow skills, attributes, and item modifiers to have some effect on Eternal Fire.
  
 
== Combo Recommendations ==
 
== Combo Recommendations ==
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== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Can spread very far very fast.
 
* Can spread very far very fast.
 
* ...
 
* ...
  
Cons
+
'''Cons'''
 
+
* The only thing that increases the damage is the CA level. No skills or item mods affect the power of Eternal Fire (requires CM Patch 1.60 to fix).
* The only thing that increases the damage is the CA level. No skills or item mods affect the power of Eternal Fire.
 
 
* Very weak increases in power as the level increases.
 
* Very weak increases in power as the level increases.
  
 
== Stats Chart ==
 
== Stats Chart ==
  
 +
==Notes==
 +
*Eternal Fire inflicts a special type of damage (called "Plague Fire" in the game files) that is neither normal [[Sacred 2:Fire|Fire]] damage nor [[Sacred 2:Damage over time: Fire|Fire DoT]], despite the word "fire" in the CA description.  Therefore it is not boosted by +Damage modifiers and is not resisted by Armor.
  
 
==See Also==
 
==See Also==
*[http://darkmatters.org/forums/index.php?/topic/18765-sacred-2-downloads-llamas-cm-patch-mod/ Llamas CM Patch Mod] is a player-contributed [[Sacred 2:Community Patch|CM Patch]] mod adds flat fire damage to Eternal Fire, significantly increasing its usefulness at higher levels.
 
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]

Latest revision as of 01:54, 31 December 2017

eternal_fire.gif Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT).

This is a Spell Damage Based Combat Art.

Aspect

DM_Asp_01.gif - Dragon Magic

Innate Abilities (Lvl 1) Fire.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Licking Flames - Fire can jump over to enemies that are further away (+0.8 meters +0.01 per CA level).
  • Smoldering - Fire is less strong but lasts longer (damage remains the same but is spread out over a 37.5% longer duration).

MODicons_10.gif Silver
  • Hunger - Increased chance to jump over to nearby enemies (+10% chance + 1% per CA level).
  • Panic - Chance that burning enemies will flee. (+30% + 5% per CA level Chance to fear opponents away).

MODicons_08.gif Gold
  • Fury - Fire burns stronger (increases damage, 37.5% of base damage).
  • Death Blow - Fire damage against badly wounded enemies is doubled (Opponent level for death blow effect, double damage occurs when target's HP is below 50%).
Eternal Fire without Modifications



Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

Usage Strategies

  • Can be used in very early levels to kill on its own. In higher levels it can soften enemies to be more easily killed with a more powerful CA.
  • The Licking Flames and Hunger modifications can cause a wildifre that spreads very far very fast. The Community Patch nerfs these values as they can make Eternal Fire bring down multiplayer servers. Viperish Disease was nerfed in much the same way, and for the same reasons (see that page for further explanation).
  • The Community Patch also adds flat fire damage that hits the initial target in pulses but does not spread to other enemies. This change was made to allow skills, attributes, and item modifiers to have some effect on Eternal Fire.

Combo Recommendations

Eternal Fire should usually go near the beginning of a combo so that it has time to spread to as many enemies as possible.

Pros and Cons

Pros

  • Can spread very far very fast.
  • ...

Cons

  • The only thing that increases the damage is the CA level. No skills or item mods affect the power of Eternal Fire (requires CM Patch 1.60 to fix).
  • Very weak increases in power as the level increases.

Stats Chart

Notes

  • Eternal Fire inflicts a special type of damage (called "Plague Fire" in the game files) that is neither normal Fire damage nor Fire DoT, despite the word "fire" in the CA description. Therefore it is not boosted by +Damage modifiers and is not resisted by Armor.

See Also

Gallery

Casting 1
Casting 2
Casting Complete
Burning Mob
With "Hunger" and "Licking Flames"