Difference between revisions of "Sacred 2:Skeletal Mage"
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(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...") |
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
* Summons 1 Skeletal Mage | * Summons 1 Skeletal Mage | ||
+ | * Skeletal Mage attributes, damage, health, and bonuses increase with each rune read. | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% | ||
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|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{#ev:youtube| | + | |{{s2frame|{{#ev:youtube|Qe5qccBsmvw|400}}|center|Skeletal Mages}} |
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__NOTOC__ | __NOTOC__ | ||
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== Usage Strategies == | == Usage Strategies == | ||
*Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them. | *Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them. | ||
− | *Basic Skeletal Mages know the following spells: Homing Fireball | + | |
− | *Upgraded Skeletal Mages (from gold mod '''Master Conjuror''') have boosted attributes and know | + | *'''Basic Skeletal Mages''' know the following spells: |
− | *Skeletal Mages know the following skills: Magic Staves | + | **Homing Fireball |
− | *Skeletal Mages spawn with random magic | + | **Lightning Cone |
+ | **Root | ||
+ | **Ice Cloud | ||
+ | |||
+ | *'''Upgraded Skeletal Mages''' (from gold mod '''Master Conjuror''') have boosted attributes and know more powerful versions of the basic spells which have greater damage and/or area of effect: | ||
+ | **Firestorm | ||
+ | **Chain Lightning | ||
+ | **Poison Root | ||
+ | **Ice Cloud | ||
+ | |||
+ | *'''Basic Skeletal Mages''' know the following skills: | ||
+ | **Magic Staves | ||
+ | **Ancient Magic | ||
+ | **Aspect Lore | ||
+ | |||
+ | *'''Upgraded Skeletal Mages''' know the following skills: | ||
+ | **Magic Staves | ||
+ | **Ancient Magic | ||
+ | **Aspect Lore | ||
+ | **Aspect Focus | ||
+ | **Armor Lore | ||
+ | **Constitution | ||
+ | **Spell Resist Lore | ||
+ | |||
+ | *Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality. | ||
+ | |||
+ | *Skeletal Mages will not use melee attacks with their wands. They will only attack using spells. | ||
== Pros and Cons == | == Pros and Cons == | ||
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'''Cons''' | '''Cons''' | ||
− | |||
*Does not benefit much from the Dark Summons Lore skill unless '''Hardened''' silver mod is taken. | *Does not benefit much from the Dark Summons Lore skill unless '''Hardened''' silver mod is taken. | ||
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|width="180px"|Summoning | |width="180px"|Summoning | ||
− | <center>{{S2frame|[[File:Skeletal mage - 1.jpg| | + | <center>{{S2frame|[[File:Skeletal mage - 1.jpg|x180px]]|none}}</center> |
|width="180px"|Normal Skeletal Mages | |width="180px"|Normal Skeletal Mages | ||
− | <center>{{S2frame|[[File:Skeletal mage - 2.jpg| | + | <center>{{S2frame|[[File:Skeletal mage - 2.jpg|x180px]]|none}}</center> |
|width="180px"|Upgraded Skeletal Mages | |width="180px"|Upgraded Skeletal Mages | ||
− | <center>{{S2frame|[[File:Skeletal mage - 3.jpg| | + | <center>{{S2frame|[[File:Skeletal mage - 3.jpg|x180px]]|none}}</center> |
|} | |} |
Revision as of 22:47, 27 April 2017
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Dark Summons Lore - increases casting speed, increases the armor resistances from the Hardened silver mod, allows for modification points.
- Dark Summons Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time penalty.
The following attributes will affect this combat art:
- Stamina will lower regeneration time penalty
Usage Strategies
- Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
- Basic Skeletal Mages know the following spells:
- Homing Fireball
- Lightning Cone
- Root
- Ice Cloud
- Upgraded Skeletal Mages (from gold mod Master Conjuror) have boosted attributes and know more powerful versions of the basic spells which have greater damage and/or area of effect:
- Firestorm
- Chain Lightning
- Poison Root
- Ice Cloud
- Basic Skeletal Mages know the following skills:
- Magic Staves
- Ancient Magic
- Aspect Lore
- Upgraded Skeletal Mages know the following skills:
- Magic Staves
- Ancient Magic
- Aspect Lore
- Aspect Focus
- Armor Lore
- Constitution
- Spell Resist Lore
- Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
- Skeletal Mages will not use melee attacks with their wands. They will only attack using spells.
Pros and Cons
Pros
- Can summon up to three basic mages, or up to two advanced mages.
Cons
- Does not benefit much from the Dark Summons Lore skill unless Hardened silver mod is taken.
Gallery
Summoning
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Normal Skeletal Mages
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Upgraded Skeletal Mages
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