Difference between revisions of "Sacred 2:Bestiary - Diablo 2 Fallen"
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<center>{{titlebar|C09709|[[Sacred 2:Diablo 2 Fallen Super Uniques|Super Unique]]}}</center> | <center>{{titlebar|C09709|[[Sacred 2:Diablo 2 Fallen Super Uniques|Super Unique]]}}</center> | ||
'''Elite enemies with power and resilience sometimes approaching boss-level, super uniques are special foes with unique names and appearances. They always appear in the same location and scale to the player's level when they enter the game. Each one is a recreation of a super unique from the original Diablo 1 & 2.''' | '''Elite enemies with power and resilience sometimes approaching boss-level, super uniques are special foes with unique names and appearances. They always appear in the same location and scale to the player's level when they enter the game. Each one is a recreation of a super unique from the original Diablo 1 & 2.''' | ||
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+ | <center>{{titlebar|C09709|[[Sacred 2:Diablo 2 Fallen Quest Enemies|Quest Unique]]}}</center> | ||
+ | '''Some enemies only appear in Sacred 2 as part of a quest. Those quest enemies that have unique designs and abilities in Diablo 2 Fallen are documented here.''' | ||
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Revision as of 15:49, 1 March 2017
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Below are the descriptions of each enemy type found in the mod Diablo 2 Fallen, a mod for Sacred 2. Clicking the header button of an enemy type will take you to a new page on SacredWiki with more information.
Extra-strong monsters can be found lurking in various locations throughout Ancaria. Often using special attacks, boss monsters hit harder and faster, and can be very difficult to kill. There are many new bosses in the mod as well as redesigns of old ones. All Bosses, old and new, have an even higher chance for dropping good loot in Diablo 2 Fallen. |
Elite enemies with power and resilience sometimes approaching boss-level, super uniques are special foes with unique names and appearances. They always appear in the same location and scale to the player's level when they enter the game. Each one is a recreation of a super unique from the original Diablo 1 & 2. |
Some enemies only appear in Sacred 2 as part of a quest. Those quest enemies that have unique designs and abilities in Diablo 2 Fallen are documented here. |
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Humanoid Monsters are those sentient monsters that have developed their own cultures and societies, but yet are no less monstrous and savage for it. Make no mistake, they are human-like in appearance only. They have their own agendas and the well-being of the player doesn't fit into their plans. |
Spiders of all shapes and sizes infest nearly every region of Ancaria. Keep plenty of Antidote Potions on hand when exterminating their nests. Scarabs and Scorpions can also be found crawling the desert sands. Don't underestimate them because of their small size. A swarm can overwhelm even the most seasoned fighter. |
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Weird, sentient plants can be found dwelling in the wild jungles of the Amazons' island home, Dyr-Lain. Ents are hulking tree-like creatures which stalk the forests. Just as dangerous are the eerie flower-like plants which hold deceptively still until an unwary traveler comes near, only to be poisoned or even burned alive by toxins. |
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Traps are static opponents installed on the ground or on walls which harm anyone who comes within range. Traps in Diablo 2 Fallen were not changed from the vanilla game. Therefore the link above will take the player to the standard Traps bestiary for Sacred 2. |
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See Also: