Difference between revisions of "Sacred 2:Gnome Mage"
Jump to navigation
Jump to search
(Created page with "<onlyinclude>{{Enemy |Stats=File:Gnome mage stats.png |Thumb=160px |Damage and Weaknesses= Damage Types: *{{Physical}} Weakest Against: *{{Fire}} *...") |
|||
Line 5: | Line 5: | ||
Damage Types: | Damage Types: | ||
*{{Physical}} | *{{Physical}} | ||
+ | *{{Poison}} | ||
+ | *{{Magic}} | ||
Weakest Against: | Weakest Against: | ||
*{{Fire}} | *{{Fire}} | ||
*{{Ice}} | *{{Ice}} | ||
+ | *{{Poison}} | ||
*{{Magic}} | *{{Magic}} | ||
|Region=Christmas Island | |Region=Christmas Island |
Latest revision as of 19:54, 13 February 2017
|
|
Damage Types: Weakest Against: Region: Christmas Island |
Battle Notes
- Racial Type: Humanoid Monster
- There are no elites of this enemy type.
Special Abilities:
- Revive - like the Necromancer's spell of the same name, Gnome Mages can use this to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
- Magic Missile - a reddish arrow-shaped projectile that causes magic and physical spell damage with a 20% chance to pierce.
See Also: