Difference between revisions of "Sacred 2:Determined Justice"

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{{Languages}}
 
__NOTOC__
 
__NOTOC__
 
{|
 
{|
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== Technical Data ==
 
== Technical Data ==
 
+
<u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]'''
 
 
<u>Class:</u> '''Inquisitor'''
 
 
   
 
   
<u>Set name:</u> '''Determined Justice'''
+
<u>'''Set name:'''</u> '''Determined Justice'''
  
<u>Set item names:</u>
+
<u>'''Set Item Names:'''</u>
 
* [[Sacred 2:Helmet of Determined Justice|Helmet of Determined Justice]] (Helm)
 
* [[Sacred 2:Helmet of Determined Justice|Helmet of Determined Justice]] (Helm)
 
* [[Sacred 2:Robe of Determined Justice|Robe of Determined Justice]] (Armor)
 
* [[Sacred 2:Robe of Determined Justice|Robe of Determined Justice]] (Armor)
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* [[Sacred 2:Bloodrobe of Determined Justice|Bloodrobe of Determined Justice]] (Legs)
 
* [[Sacred 2:Bloodrobe of Determined Justice|Bloodrobe of Determined Justice]] (Legs)
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Bronze.png]] 1 Bronze
 +
* [[Image:Silver.png]] 3 Silver
 +
* [[Image:Gold.png]] 4 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] None
+
* {{physical}}
* [[Image:Bronze.png]] 1 Bronze Socket
+
* {{fire}}
* [[Image:Silver.png]] 3 Silver Sockets
+
* {{magic}}
* [[Image:Gold.png]] 4 Gold Sockets
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Physical
+
*N/A
* Fire
 
* Magic
 
== Bonus to Combat Arts ==
 
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 
*[[Sacred 2:Offensive Skills|Offensive Skills]] (Armor)
 
*[[Sacred 2:Offensive Skills|Offensive Skills]] (Armor)
 
*[[Sacred 2:Defensive Skills|Defensive Skills]] (Shoulders)
 
*[[Sacred 2:Defensive Skills|Defensive Skills]] (Shoulders)
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 
*[[Sacred 2:Strength|Strength]] (Helm)
 
*[[Sacred 2:Strength|Strength]] (Helm)
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
*[[Sacred 2:Chance for critical hits|Chance for critcal hits]] (Helm)
 
*[[Sacred 2:Chance for critical hits|Chance for critcal hits]] (Helm)
 
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm)
 
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm)
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*[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Legs)
 
*[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Legs)
  
== About the set ==
+
== About the Set ==
 +
* ...
  
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Chance That Opponents Cannot Evade Attacks
+
|class="cellborderlc" align="left"|[[Sacred 2:Chance that opponents cannot evade attacks|Chance That Opponents Cannot Evade Attacks]]
|class="cellborder"|   
+
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +20.2%  
+
|class="cellborder"| + 20.2 %  
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Opponents Level For Deathblow
+
|class="cellborderlc" align="left"|[[Sacred 2:Opponent level for death blow|Opponents Level For Deathblow]]
 +
|class="cellborder"|  4
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| 
+
|class="cellborder"| + 51.9 %   
|class="cellborder"| +51.9%   
 
 
|}
 
|}
  
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== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 20 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
<center>http://www.sacredwiki.org/images/Sacred_2/sets/Inq/determined.jpg[/center]
+
<center>http://www.sacredwiki.org/images/Sacred_2/sets/Inq/determined.jpg</center>
 
{{:Sacred 2:Helmet of Determined Justice}}
 
{{:Sacred 2:Helmet of Determined Justice}}
 
{{:Sacred 2:Robe of Determined Justice}}
 
{{:Sacred 2:Robe of Determined Justice}}
 
{{:Sacred 2:Shoulders of Determined Justice}}
 
{{:Sacred 2:Shoulders of Determined Justice}}
 
{{:Sacred 2:Bloodrobe of Determined Justice}}
 
{{:Sacred 2:Bloodrobe of Determined Justice}}
 +
 
|}
 
|}
 
 
  
 
[[Category:Sacred 2 Sets|D]][[Category:Sacred 2 Inquisitor Set|D]]
 
[[Category:Sacred 2 Sets|D]][[Category:Sacred 2 Inquisitor Set|D]]

Latest revision as of 11:51, 13 January 2017

download-button.png

Technical Data

Class: Inquisitor

Set name: Determined Justice

Set Item Names:

Available Sockets:

  • Bronze.png 1 Bronze
  • Silver.png 3 Silver
  • Gold.png 4 Gold

Armor Resistances:

Bonus to Combat Arts

  • N/A

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
Chance That Opponents Cannot Evade Attacks 3 + 20.2 %
Opponents Level For Deathblow 4 + 51.9 %

determinedstats.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 20 and drop every 15 levels afterward.

See Also

determined.jpg