Difference between revisions of "Sacred 2:Range Array"
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__NOTOC__ | __NOTOC__ | ||
{| | {| | ||
|VALIGN="top" WIDTH=82%"| | |VALIGN="top" WIDTH=82%"| | ||
− | + | [http://darkmatters.org/forums/index.php?/files/file/393-range-array/ http://www.sacredwiki.org/download-button.png] | |
− | + | == Technical Data == | |
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− | + | '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' | |
+ | |||
+ | '''<u>Set name:</u> Range Array''' | ||
− | + | '''<u>Set Item Names:</u>''' | |
− | <u>Set | ||
− | |||
* (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]] | * (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]] | ||
* (Armor) [[Sacred 2:Trinity's Cage|Trinity's Cage]] | * (Armor) [[Sacred 2:Trinity's Cage|Trinity's Cage]] | ||
− | * (Arm) [[Sacred 2: | + | * (Arm) [[Sacred 2:Evasion Cuffs|Evasion Cuffs]] |
* (Gloves) [[Sacred 2:Firecrackers|Firecrackers]] | * (Gloves) [[Sacred 2:Firecrackers|Firecrackers]] | ||
* (Belt) [[Sacred 2:Coat of Arms|Coat of Arms]] | * (Belt) [[Sacred 2:Coat of Arms|Coat of Arms]] | ||
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* (Boots) [[Sacred 2:Trinity's Kicks|Trinity's Kicks]] | * (Boots) [[Sacred 2:Trinity's Kicks|Trinity's Kicks]] | ||
− | <u>Available sockets:</u> | + | '''<u>Available sockets:</u>''' |
− | *[[Image:Silver.png]] 7 | + | * [[Image:Silver.png]] 7 Silver |
− | *[[Image:Gold.png]] | + | * [[Image:Gold.png]] 7 Gold |
+ | |||
+ | <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> | ||
+ | * {{physical}} | ||
+ | * {{magic}} | ||
+ | * {{ice}} | ||
+ | * {{fire}} | ||
+ | |||
+ | == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == | ||
+ | * N/A | ||
− | ==Bonus to Skills== | + | == Bonus to [[Sacred 2:Skills|Skills]] == |
+ | * [[Sacred 2: Sword Weapons|Sword Weapons]] (Boots) | ||
+ | * [[Sacred 2: Ranged Weapons|Ranged Weapons]] (Gloves) | ||
+ | * [[Sacred 2: Defensive Skills|Defensive Skills]] (Arms) | ||
− | ==Bonus to Attributes == | + | == Bonus to [[Sacred 2:Attributes|Attributes]] == |
− | *[[Sacred 2:Intelligence|Intelligence]] ( | + | *[[Sacred 2:Intelligence|Intelligence]] (Helm) |
− | *[[Sacred 2:Vitality|Vitality]] ( | + | *[[Sacred 2:Vitality|Vitality]] (Chest) |
*[[Sacred 2:Dexterity|Dexterity]] (Legs) | *[[Sacred 2:Dexterity|Dexterity]] (Legs) | ||
− | ==Item Modifiers== | + | == [[Sacred 2:Item Modifiers|Item Modifiers]] == |
+ | * [[Sacred 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]] (Belt) | ||
+ | * [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] (Belt) | ||
+ | * [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]] (Belt) | ||
+ | * [[Sacred 2:Chance to evade|Chance to evade]] (Arms) | ||
+ | * [[Sacred 2:Block chance: Root|Block Chance: Root]] (Arms) | ||
+ | * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Gloves) | ||
+ | * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] (Gloves) | ||
+ | * [[Sacred 2:Spell Intensity|Spell Intensity]] (Legs) | ||
+ | * [[Sacred 2:Attack Speed|Attack Speed]] (Legs) | ||
+ | * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All Types (Chest) | ||
+ | * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Helm) | ||
+ | * [[Sacred 2:Run Speed|Run Speed]] (Boots) | ||
+ | |||
+ | == About the Set == | ||
+ | * Range Array uses a unique set of models and textures which form the High Elf's [[Sacred 2:High Elf Range Array Set|Range Array Armor]]. This set is themed around the "Matrix" movie, and it focuses partly on spell resistance and weapon fire damage. In the name "Range Array", the word 'Range' is meant to indicate 'rifle range', as if Ancaria is a testing ground. The word 'Array' points to the movie, but also to 'decorative clothing'. | ||
+ | ** Check the pages for the individual set pieces to read the lore and design notes for each item. | ||
+ | * A weapon-oriented High Elf using Sword Weapons or Ranged Weapons would get the most benefit from this set. | ||
− | == The Set bonuses== | + | == The Set Bonuses == |
− | (3 | + | These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty. |
− | + | ||
− | + | ||
+ | {|cellspacing="0" | ||
+ | |-align="center" | ||
+ | |class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"| | ||
+ | |class="cellborderth" width="80px"| # of Items | ||
+ | |class="cellborderth" width="65px"| Bronze | ||
+ | |class="cellborderth" width="65px"| Silver | ||
+ | |class="cellborderth" width="65px"| Gold | ||
+ | |class="cellborderth" width="65px"| Platinum | ||
+ | |class="cellborderth" width="65px"| Niobium (lvl 200) | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|[[Sacred 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects]] | ||
+ | |class="cellborder"| 3 | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| - X% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|[[Sacred 2: Secondary Damage Effects|Player's chance to cause secondary damage effects]] | ||
+ | |class="cellborder"| 4 | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| + X% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|[[Sacred 2: Chance to reflect: Close Combat|Chance to reflect: Close Combat]] | ||
+ | |class="cellborder"| 5 | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| + X% | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|[[Sacred 2: Combat Art Skills| Combat Art Skills]] | ||
+ | |class="cellborder"| 6 | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| + X | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] | ||
+ | |class="cellborder"| 7 | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| | ||
+ | |class="cellborder"| + X% | ||
+ | |} | ||
+ | [[File:Range array set bonus.jpg]] | ||
+ | |||
+ | == Recommended pieces == | ||
+ | *... | ||
+ | |||
+ | == Set Item Drop Levels == | ||
+ | * All items in this set begin dropping at level 15 and drop in 15 level increments | ||
+ | |||
+ | ==See Also== | ||
+ | *[http://darkmatters.org/forums/index.php?/topic/21725-range-array-new-matrix-style-set-for-the-high-elve/ Development Thread] on DarkMatters | ||
+ | *[[Sacred 2:Set Items|Set Items]] | ||
+ | *[[Sacred 2:Character Class|Character Class]] | ||
|VALIGN="top" width="10%"| | |VALIGN="top" width="10%"| | ||
− | {{CMframe|[[ | + | <center>{{CMframe|[[File:He-rangearray-skin.jpg|475px]]|none}}</center> |
− | {{ | + | {{:Sacred 2:Trinity's High Hat}} |
− | {{ | + | {{:Sacred 2:Trinity's Cage}} |
− | {{ | + | {{:Sacred 2:Evasion Cuffs}} |
− | {{ | + | {{:Sacred 2:Firecrackers}} |
− | {{ | + | {{:Sacred 2:Coat of Arms}} |
− | {{ | + | {{:Sacred 2:Trickery Slacks}} |
+ | {{:Sacred 2:Trinity's Kicks}} | ||
|} | |} | ||
− | [[Category:Sacred 2 Sets| | + | |
+ | [[Category:Sacred 2 Sets|R]][[Category:High Elf Sets|R]] |
Latest revision as of 11:11, 11 January 2017
This page is about additional content added from the CM Patch.
The contents of this page are exclusive content found only by installing the Community Patch. |
Technical DataClass: High Elf Set name: Range Array Set Item Names:
Available sockets: Bonus to Combat Arts
Bonus to Skills
Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also
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