Difference between revisions of "Sacred 2:Necromancer"

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m (link to development thread)
(→‎Necromancer Skills: better skill descriptions)
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{|
 
{|
 
|valign="top"|[[File:Concentration d2f.png]]  
 
|valign="top"|[[File:Concentration d2f.png]]  
|valign="top"|[[Sacred 2:Concentration|Concentration]]<br />Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.  
+
|valign="top"|[[Sacred 2:Concentration|Concentration]]<br />Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Poison and bone focus.png]]
 
|valign="top"|[[File:Poison and bone focus.png]]
|valign="top"|[[Sacred 2:Poison and Bone Focus|Poison and Bone Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect.  
+
|valign="top"|[[Sacred 2:Poison and Bone Focus|Poison and Bone Focus]]<br />Improves regeneration time and enables the use of modifications for the aspect Poison and Bone. Increases the maximum spell level without penalty.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Curses focus.png]]
 
|valign="top"|[[File:Curses focus.png]]
|valign="top"|[[Sacred 2:Curses Focus|Curses Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect.  
+
|valign="top"|[[Sacred 2:Curses Focus|Curses Focus]]<br />Improves regeneration time and enables the use of modifications for the aspect Curses. Increases the maximum spell level without penalty.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Dark summons focus.png]]
 
|valign="top"|[[File:Dark summons focus.png]]
|valign="top"|[[Sacred 2:Dark Summons Focus|Dark Summons Focus]]<br />Improves regeneration and raises max Combat Art level for this aspect.  
+
|valign="top"|[[Sacred 2:Dark Summons Focus|Dark Summons Focus]]<br />Improves regeneration time and enables the use of modifications for the aspect Dark Summons. Increases the maximum spell level without penalty.  
 
|}
 
|}
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|[[File:Combat-disciple d2f.png]]
 
|valign="top"|[[File:Combat-disciple d2f.png]]
|valign="top"|[[Sacred 2:Combat Discipline|Combat Discipline]]<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.  
+
|valign="top"|[[Sacred 2:Combat Discipline|Combat Discipline]]<br />Up to three combat arts can be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Ancient magic d2f.png]]
 
|valign="top"|[[File:Ancient magic d2f.png]]
|valign="top"|[[Sacred 2:Ancient Magic|Ancient Magic]]<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
+
|valign="top"|[[Sacred 2:Ancient Magic|Ancient Magic]]<br />Increases damage of spell-based combat arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Curses lore.png]]
 
|valign="top"|[[File:Curses lore.png]]
|valign="top"|[[Sacred 2:Curses Lore|Curses Lore]]<br />Increases damage, critical chance, and cast speed for this aspect.  
+
|valign="top"|[[Sacred 2:Curses Lore|Curses Lore]]<br />Increases damage, critical hit chance and execution speed of the aspect Curses. Enables the use of modifications for this aspect.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|[[File:Dark summons lore.png]]
 
|valign="top"|[[File:Dark summons lore.png]]
|valign="top"|[[Sacred 2:Dark Summons Lore|Dark Summons Lore]]<br />Increases damage, critical chance, and cast speed for this aspect.  
+
|valign="top"|[[Sacred 2:Dark Summons Lore|Dark Summons Lore]]<br />Increases damage, critical hit chance and execution speed of the aspect Dark Summons. Enables the use of modifications for this aspect.  
 
|}
 
|}
 
|}
 
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{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif  
|valign="top"|[[Sacred 2:Sword Weapons|Sword Weapons]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
+
|valign="top"|[[Sacred 2:Sword Weapons|Sword Weapons]]<br />Improves wielding sword weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/5/5f/Dual_wield_d2f.gif
 
|valign="top"|http://www.sacredwiki.org/images/5/5f/Dual_wield_d2f.gif
|valign="top"|[[Sacred 2:Dual wield|Dual wield]]<br />Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
+
|valign="top"|[[Sacred 2:Dual wield|Dual wield]]<br />Grants the ability to wield two one-handed (non-ranged) weapons. Both the chance to hit with each weapon and the attack speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif  
|valign="top"|[[Sacred 2:Magic Staffs|Magic Staffs]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.  
+
|valign="top"|[[Sacred 2:Magic Staffs|Magic Staffs]]<br />Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif  
|valign="top"|[[Sacred 2:Tactics Lore|Tactics Lore]]<br />Increases damage and chance for critical hits with all weapons.  
+
|valign="top"|[[Sacred 2:Tactics Lore|Tactics Lore]]<br />Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif  
|valign="top"|[[Sacred 2:Damage Lore|Damage Lore]]<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.  
+
|valign="top"|[[Sacred 2:Damage Lore|Damage Lore]]<br />Increases the chance to trigger secondary effects (burn, freeze, weaken, poison) of the respective damage types.
 
|}
 
|}
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif  
|valign="top"|[[Sacred 2:Ranged Weapons|Ranged Weapons]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.  
+
|valign="top"|[[Sacred 2:Ranged Weapons|Ranged Weapons]]<br />Improves wielding ranged weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif  
|valign="top"|[[Sacred 2:Hafted Weapons|Hafted Weapons]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.  
+
|valign="top"|[[Sacred 2:Hafted Weapons|Hafted Weapons]]<br />Improves wielding hafted weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif  
|valign="top"|[[Sacred 2:Pole Arms|Pole Arms]]<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.  
+
|valign="top"|[[Sacred 2:Pole Arms|Pole Arms]]<br />Improves wielding pole arms by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif  
|valign="top"|[[Sacred 2:Speed Lore|Speed Lore]]<br />Increases attack and defense, and run speed.  
+
|valign="top"|[[Sacred 2:Speed Lore|Speed Lore]]<br />Increases run speed as well as attack and defense rating with all weapons.
 
|}
 
|}
 
|}
 
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{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif  
|valign="top"|[[Sacred 2:Shield Lore|Shield Lore]]<br />Grants the ability to use higher-level shields without penalties and increases their Defense Value.  
+
|valign="top"|[[Sacred 2:Shield Lore|Shield Lore]]<br />Increases defense rating when a shield is equipped. Grants the ability to use higher-level shields without an attack speed penalty.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif  
|valign="top"|[[Sacred 2:Armour Lore|Armor Lore]]<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.  
+
|valign="top"|[[Sacred 2:Armour Lore|Armor Lore]]<br />Increases all existing armor resistances and reduces the regeneration penalty from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif  
|valign="top"|[[Sacred 2:Spell Resistance|Spell Resist Lore]]<br />Increases resistance to spells and protection from spell-based critical hits.  
+
|valign="top"|[[Sacred 2:Spell Resistance|Spell Resist Lore]]<br />Increases spell resistance as well as the chance to evade critical spell hits.
 
|}
 
|}
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif  
|valign="top"|[[Sacred 2:Constitution|Constitution]]<br />Increases health and health regeneration.
+
|valign="top"|[[Sacred 2:Constitution|Constitution]]<br />Increases maximum hitpoints and hitpoint regeneration rate out of combat.  
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif  
|valign="top"|[[Sacred 2:Toughness|Toughness]]<br />Improves resists and provides minimal % damage mitigation.  
+
|valign="top"|[[Sacred 2:Toughness|Toughness]]<br />Adds a base resistance for each type of damage and reduces incoming damage.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif  
|valign="top"|[[Sacred 2:Combat Reflexes|Combat Reflexes]]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.  
+
|valign="top"|[[Sacred 2:Combat Reflexes|Combat Reflexes]]<br />Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
 
|}
 
|}
 
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{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif  
|valign="top"|[[Sacred 2:Alchemy|Alchemy]]<br />Enhances the effectiveness of all potions and allows use of certain consumables.  
+
|valign="top"|[[Sacred 2:Alchemy|Alchemy]]<br />Enhances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif  
|valign="top"|[[Sacred 2:Bargaining |Trading]]<br />Item price is displayed in inventory, and merchants will offer more favorable prices and better items.  
+
|valign="top"|[[Sacred 2:Bargaining |Trading]]<br />Displays item prices even when not at a merchant. Additionally merchants will offer more favorable prices and better items.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif  
|valign="top"|[[Sacred 2:Divine Devotion|Divine Devotion]]<br />Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.  
+
|valign="top"|[[Sacred 2:Divine Devotion|Divine Devotion]]<br />Enhances the power and decreases the regeneration time of the Divine Gift.  
 
|}
 
|}
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif  
|valign="top"|[[Sacred 2:Riding|Riding]]<br />Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.  
+
|valign="top"|[[Sacred 2:Riding|Riding]]<br />Grants the ability to ride higher level horses and reduces the regeneration penalty while mounted. Improves the power of all horse combat arts and unlocks special modifiers of horses.
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif  
|valign="top"|[[Sacred 2:Blacksmith|Blacksmith]]<br />Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.  
+
|valign="top"|[[Sacred 2:Blacksmith|Blacksmith]]<br />Grants the ability to work on items without visiting a Blacksmith. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots, amulets can be forged into items with silver or better slots. Allows the use of exclusive enhancements.
 
|}
 
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{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif  
|valign="top"|[[Sacred 2:Enhanced Perception|Magic Find]]<br />Increases chance of "seeing" invisible monsters and "magical hiding places."
+
|valign="top"|[[Sacred 2:Enhanced Perception|Magic Find]]<br />Increases the chance to find more and higher quality items from monsters, chests, and magical hiding places. Unlocks special modifiers that require this skill.
 
|}
 
|}
 
|}
 
|}

Revision as of 05:39, 4 April 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

The Necromancer

Necromancer icon.png The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Long hours of study in dank mausolea have made his skin pale and corpse-like, and his figure is skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares. Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the energies flowing through all living things.

The Path

Shadow Path Introduction: "Ahhhh... the familiar scent of death. Never doubt my skills, for only the darkest magicks can turn the sun black. Now, destruction is let loose upon the world once more. All who oppose me, beware!"


Necromancer Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
23 25 23 27 27 22 138


Necromancer Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Combat Art Skills:

Primary:
Concentration d2f.png Concentration
Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
Poison and bone focus.png Poison and Bone Focus
Improves regeneration time and enables the use of modifications for the aspect Poison and Bone. Increases the maximum spell level without penalty.
Curses focus.png Curses Focus
Improves regeneration time and enables the use of modifications for the aspect Curses. Increases the maximum spell level without penalty.
Dark summons focus.png Dark Summons Focus
Improves regeneration time and enables the use of modifications for the aspect Dark Summons. Increases the maximum spell level without penalty.
Secondary:
Combat-disciple d2f.png Combat Discipline
Up to three combat arts can be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
Ancient magic d2f.png Ancient Magic
Increases damage of spell-based combat arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
Curses lore.png Curses Lore
Increases damage, critical hit chance and execution speed of the aspect Curses. Enables the use of modifications for this aspect.
Dark summons lore.png Dark Summons Lore
Increases damage, critical hit chance and execution speed of the aspect Dark Summons. Enables the use of modifications for this aspect.

Offensive skills:

Primary:
swordweapons.gif Sword Weapons
Improves wielding sword weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
Dual_wield_d2f.gif Dual wield
Grants the ability to wield two one-handed (non-ranged) weapons. Both the chance to hit with each weapon and the attack speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons.
magicstaffs.gif Magic Staffs
Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands.
tacticslore.gif Tactics Lore
Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
damagelore.gif Damage Lore
Increases the chance to trigger secondary effects (burn, freeze, weaken, poison) of the respective damage types.
Secondary:
rangedweapons.gif Ranged Weapons
Improves wielding ranged weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
haftedweapons.gif Hafted Weapons
Improves wielding hafted weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
polearms.gif Pole Arms
Improves wielding pole arms by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
speedlore.gif Speed Lore
Increases run speed as well as attack and defense rating with all weapons.

Defensive Skills:

Primary:
shieldlore.gif Shield Lore
Increases defense rating when a shield is equipped. Grants the ability to use higher-level shields without an attack speed penalty.
armorlore.gif Armor Lore
Increases all existing armor resistances and reduces the regeneration penalty from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
spellresistance.gif Spell Resist Lore
Increases spell resistance as well as the chance to evade critical spell hits.
Secondary:
constitution.gif Constitution
Increases maximum hitpoints and hitpoint regeneration rate out of combat.
toughness.gif Toughness
Adds a base resistance for each type of damage and reduces incoming damage.
combatreflexes.gif Combat Reflexes
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.

General skills:

Primary:
alchemy.gif Alchemy
Enhances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
bargaining.gif Trading
Displays item prices even when not at a merchant. Additionally merchants will offer more favorable prices and better items.
divinedevotion.gif Divine Devotion
Enhances the power and decreases the regeneration time of the Divine Gift.
Secondary:
riding.gif Riding
Grants the ability to ride higher level horses and reduces the regeneration penalty while mounted. Improves the power of all horse combat arts and unlocks special modifiers of horses.
blacksmith.gif Blacksmith
Grants the ability to work on items without visiting a Blacksmith. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots, amulets can be forged into items with silver or better slots. Allows the use of exclusive enhancements.
enhancedperception.gif Magic Find
Increases the chance to find more and higher quality items from monsters, chests, and magical hiding places. Unlocks special modifiers that require this skill.

Necromancer Aspects

Poison and bone.png Poison and Bone - Enemies attempting to engage the Necromancer in close combat will find themselves sickened by toxins and their bodies rent apart by dark forces.

Curses.png Curses - A more subtly sinister aspect, Cursing disables and debilitates foes, reducing them to weakened, unstable wretches that are easily dispatched.

Dark summons.png Dark Summons - All manner of vile minions are at the Necromancer's command. Death is no barrier to his call.

Necromancer Combat Arts

Aspect
Poison and Bone


Poison Dagger

Poison dagger.png

Poison Nova

Poison nova.png

Bone Spear

Bone spear.png

Corpse Explosion

Corpse explosion.png

Bone Armor (Buff)

Bone armor.png

Aspect
Curses


Lower Resist

Lower resist.png

Decrepify

Decrepify.png

Attract

File:Attract.png

Confuse

Confuse.png

Iron Maiden (Buff)

Iron maiden.png

Aspect
Dark Summons


Bone Spirit

Bone spirit.png

Revive

Revive.png

Raise Skeleton (Buff)

Raise skeleton.png

Skeletal Mage (Buff)

Skeletal mage.png

Clay Golem (Buff)

Clay golem.png

Necromancer Unique Mount

Shroud Spider

The dark powers have provided a very special mount for the Necromancer. He rides on the back of a large dark spider while weaving his powerful spells.

See Also