Difference between revisions of "Sacred 2:Delphic Arcania"

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[[Sacred 2:Cobalt Strike|Cobalt Strike]]
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{{Languages}}
  
[[Sacred 2:Magic Coup|Magic Coup]]
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=='''Introduction: The Arcane Illusionist'''==
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<div style="float:right;">
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{|style="margin:0px 0px 5px 10px;"
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|__TOC__
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|}
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</div>
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{|
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|
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer16.gif
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|This aspect comprises many powerful and effective spells. A [[Sacred 2:High Elf|High Elf]] proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.  This is the school of classic magic, well suited to support one of the other aspects.
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|}
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|-
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|{{S2frame|[[File:He arcane do.jpg]]|none}}
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|}
  
[[Sacred 2:Shadow Step|Shadow Step]]
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=='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
  
[[Sacred 2:Expulse Magic|Expulse Magic]]
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==='''[[Sacred 2:Cobalt Strike|Cobalt Strike]]'''===
  
[[Sacred 2:Grand Invigoration|Grand Invigoration]]
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/12.gif
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|A powerful streak of lightning hits the opponent inflicting heavy magic damage. [[Sacred 2:T-Mutant|T-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]].
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|}
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==='''[[Sacred 2:Magic Coup|Magic Coup]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/11.gif
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|The High Elf is able to enchant a [[Sacred 2:Weapons|weapon]] in such way that its [[Sacred 2:Damage|damage]] is turned into [[Sacred 2:Magic|magical]] damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.
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|}
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==='''[[Sacred 2:Shadow Step|Shadow Step]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/13.gif
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|With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.
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|}
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==='''[[Sacred 2:Expulse Magic|Expulse Magic]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/14.gif
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|The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.
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|}
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==='''[[Sacred 2:Grand Invigoration|Grand Invigoration]] ([[Sacred 2:Buff|Buff]])'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/15.gif
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|While active, [[Sacred 2:Hitpoint Regeneration|hitpoints]] and [[Sacred 2:Regeneration Time:|spells]] will regenerate at an increased rate.
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|}
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=='''Delphic Arcania [[Sacred 2:Runes|Runes]]'''==
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[[File:Cobalt-Strike-rune.png|link=Sacred 2:Cobalt Strike]][[File:Magic-Coup-rune.png|link=Sacred 2:Magic Coup]][[File:Shadow-Step-rune.png|link=Sacred 2:Shadow Step]][[File:Expulse-Magic-rune.png|link=Sacred 2:Expulse Magic]][[File:Grand-Invigoration-rune.png|link=Sacred 2:Grand Invigoration]]
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When [[Sacred 2:Forging|Forged]] into items, the runes of the Delphic Arcania aspect will boost the levels of the applicable Combat Arts (for the High Elf only) and will also provide a secondary effect of [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]] for all characters.
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{|cellspacing="0" style="font-size:100%;"
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|-align="center"
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|class="cellborderth" width="180px" rowspan="1" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
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|-align="center"
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|class="cellborderlc"|  '''[[Sacred 2:Difficulty Levels|Difficulty Level]]'''
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|class="cellborder"|  '''Bonus to Combat Art Level'''
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|class="cellborder"|  '''[[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]]'''
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|-align="center"
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|class="cellborderlc" align="left"|Bronze
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|class="cellborder"|  +1
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|class="cellborder"|  +4.9%
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|-align="center"
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|class="cellborderlc" align="left"|Silver
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|class="cellborder"|  +1
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|class="cellborder"|  +5.3%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Item Lvl 20)</div>
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|class="cellborder"|  +2
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|class="cellborder"|  +6.0%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Item Lvl 35)</div>
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|class="cellborder"|  +4
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|class="cellborder"|  +7.3%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Item Lvl 50)</div>
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|class="cellborder"|  +6
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|class="cellborder"|  +8.6%
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|}
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=='''Delphic Arcania [[Sacred 2:Skills|Skills]]'''==
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{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcaniafocus.gif
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|valign="top"|'''[[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]]'''<br />Improves [[Sacred 2:Regeneration Time:|regeneration]], raises [[Sacred 2:Highest Combat Art Level Without Penalty|max Combat Art level]], and unlocks modification points for Delphic Arcania.
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|}
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{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif
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|valign="top"|'''[[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]]'''<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Casting Speed|cast speed]], and unlocks modification points for Delphic Arcania.
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|}
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=='''Delphic Arcania [[Sacred 2:Wind Serpent|Wind Serpent]]'''==
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The Wind Serpent for the Delphic Arcania aspect is dark blue with lines of glowing energy streaming down across its sides.  The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special mount is called the '''Fay Drake''', and has a clean white-and-gold harness.
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{|
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|{{S2frame|[[Image:HE arcane mount.jpg|500px]]}}
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|{{IBframe|[[File:Elf drake delphic1.jpg|425px]]}}
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|}
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===Bonuses and Penalties===
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{{S2frame|[[Image:Delphic Wind Serpent Stats.jpg|500px]]|left}}
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<br clear="left" />
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Like all special mounts, this Drake gives a large bonus to the rider's [[Sacred 2:Max. Hitpoints|hitpoints]] and [[Sacred 2:Defense Value|defense]] at the cost of increasing the [[Sacred 2:Regeneration Time:#Special Mounts|regeneration penalty]] of combat arts.
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However, this aspect mount gives a special bonus which offsets the regeneration penalty to Delphic Arcania.  Therefore, the Arcane Illusionist will desire this Wind Serpent.  Combined with the [[Sacred 2:Riding|Riding]] skill, the Delphic Arcania aspect will actually have ''lower'' regeneration times when the High Elf is mounted on this Drake.
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=='''Delphic Arcania Sets'''==
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*[[Sacred 2:Adornments of the Ancestors|Adornments of the Ancestors]] is a set specially focused on the Delphic Arcania aspect, giving bonuses to all five combat art levels and their regeneration times.  This sleek armor is well-balanced for spell-casting power and defense. 
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* In addition, the [[Sacred 2:Community Patch|Community Patch]] offers another powerful set that primarily benefits Delphic Arcania, called the [[Sacred 2:Mage of the Spectrum|Mage of the Spectrum]].
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'''Adornments of the Ancestors'''  http://www.sacredwiki.org/images/Sacred_2/sets/HE/ancestors.gif    [[File:He-mageofthespectrum.png|205px]]  '''Mage of the Spectrum'''
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==See Also==
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*[[Sacred 2:Aspects|Aspects]]
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*[[Sacred 2:High Elf Guides|High Elf Guides]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Latest revision as of 22:09, 2 February 2015

Introduction: The Arcane Illusionist

Aspects_Layer16.gif This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.

Delphic Arcania Combat Arts

Cobalt Strike

12.gif A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.

Magic Coup

11.gif The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.

Shadow Step

13.gif With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.

Expulse Magic

14.gif The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.

Grand Invigoration (Buff)

15.gif While active, hitpoints and spells will regenerate at an increased rate.

Delphic Arcania Runes

Cobalt-Strike-rune.pngMagic-Coup-rune.pngShadow-Step-rune.pngExpulse-Magic-rune.pngGrand-Invigoration-rune.png

When Forged into items, the runes of the Delphic Arcania aspect will boost the levels of the applicable Combat Arts (for the High Elf only) and will also provide a secondary effect of Block Chance: Combat Arts for all characters.

Difficulty Level Bonus to Combat Art Level Block Chance: Combat Arts
Bronze +1 +4.9%
Silver +1 +5.3%
Gold
(Item Lvl 20)
+2 +6.0%
Platinum
(Item Lvl 35)
+4 +7.3%
Niobium
(Item Lvl 50)
+6 +8.6%

Delphic Arcania Skills

delphicarcaniafocus.gif Delphic Arcania Focus
Improves regeneration, raises max Combat Art level, and unlocks modification points for Delphic Arcania.
delphicarcanialore.gif Delphic Arcania Lore
Increases damage, critical chance, and cast speed, and unlocks modification points for Delphic Arcania.

Delphic Arcania Wind Serpent

The Wind Serpent for the Delphic Arcania aspect is dark blue with lines of glowing energy streaming down across its sides. The Ice and Blood version of this special mount is called the Fay Drake, and has a clean white-and-gold harness.

-. -.

Bonuses and Penalties


Like all special mounts, this Drake gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.

However, this aspect mount gives a special bonus which offsets the regeneration penalty to Delphic Arcania. Therefore, the Arcane Illusionist will desire this Wind Serpent. Combined with the Riding skill, the Delphic Arcania aspect will actually have lower regeneration times when the High Elf is mounted on this Drake.

Delphic Arcania Sets

  • Adornments of the Ancestors is a set specially focused on the Delphic Arcania aspect, giving bonuses to all five combat art levels and their regeneration times. This sleek armor is well-balanced for spell-casting power and defense.

Adornments of the Ancestors ancestors.gif He-mageofthespectrum.png Mage of the Spectrum

See Also