Difference between revisions of "Sacred 2:Chance to inflict Deadly Wounds"

From SacredWiki
Jump to navigation Jump to search
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
== Deadly Wounds ==
 
== Deadly Wounds ==
 
__TOC__
 
__TOC__
It is believed that Deadly Wounds reduce the enemies hitpoints by 20% for a duration of 10 sec. This means it is a stronger form of [[Sacred 2:Chance to inflict Deep Wounds +X%|Deep Wounds]].
+
It is believed that Deadly Wounds reduce the enemies [[Sacred 2:Max. Hitpoints|maximum hitpoints]] by 20% for a duration of 10 sec. This means it is a stronger form of [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]].
  
See also [[Sacred 2:Chance to inflict Open Wounds +X%|Open Wounds]], [[Sacred 2:Chance to inflict Serious Open Wounds +X%|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deep Wounds +X%|Deep Wounds]].
+
See also [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]], [[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]].
 
 
 
 
 
 
 
 
 
 
 
 
== Effect ==
 
Deadly Wounds effect lasts for 10 seconds.
 
  
 +
== Effect duration==
 +
Deadly Wounds effect, being triggered from Equipment modifier, lasts for 10 seconds. If Deep Wounds effect is triggered by Combat art (which can be used by some monsters), it's duration depends on CA level (starts at 15 sec, lasts more than 40 sec at higher levels).
  
 
== Animation ==
 
== Animation ==
 
Deadly Wounds has the curse animation:
 
Deadly Wounds has the curse animation:
 
+
{{s2frame|[[Image:Weaken.jpg]]|left}}
http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/weaken.jpg
+
<br clear="both" />
 
 
  
 
== Availability ==
 
== Availability ==
Line 43: Line 36:
  
 
== Chance to inflict ==
 
== Chance to inflict ==
 +
Chance to inflict Deadly Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when moving on to higher difficulties.
  
Chance to inflict Deadly Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when you move to next difficulties.
+
Chance for unlockable Deadly Wounds will increase as the player puts more points in the [[Sacred 2:Sword Weapons|Sword Weapons]] skill (or even with skill bonuses). Unlockable Deadly Wounds have the following chances to inflict for each difficulty:
 
 
Chance for unlockable Deadly Wounds will increase as you put more points in the [[Sacred 2:Sword Weapons|Sword Weapons]] skill (or even with skill bonuses). Unlockable Deadly Wounds have the following chances to inflict for each difficulty:
 
  
 
{|class="skills" width="40%" cellspacing="0"  
 
{|class="skills" width="40%" cellspacing="0"  
Line 70: Line 62:
 
|}
 
|}
  
Note that you need skill level 250 to reach the maximum value, regardless of difficulty.
+
Note that skill level 250 is required to reach the maximum value, regardless of difficulty.
 +
 
 +
==Resistance==
 +
In order to resist Deadly Wounds, players should look for items with the following modifiers:
 +
*Opponent's Chance to Wound - X%: Reduces the chance opponents can inflict Deadly Wounds on the player.
 +
*The most popular defences as "[[Sacred 2:Detrimental magic effects|Detrimental magic effects -X%]]" modifier or [[Sacred 2:Spell Resistance|Spell Resistance]] skill mastery '''don't''' affect Deadly Wounds effect.
 +
*If one triggered, Deadly Wounds '''can not''' be removed before its duration ending. [[Sacred 2:Expulse Magic|Expulse Magic]] doesn't afect it.
 +
 
 +
==See Also==
 +
*[[Sacred 2:Item Modifiers|Item Modifiers]]
 +
*[[Sacred 2:Legendary Database | Legendaries]]
 +
*[[Sacred 2:Uniques Database|Uniques]]

Latest revision as of 18:47, 29 December 2014

Deadly Wounds

It is believed that Deadly Wounds reduce the enemies maximum hitpoints by 20% for a duration of 10 sec. This means it is a stronger form of Deep Wounds.

See also Open Wounds, Serious Open Wounds, Deep Wounds.

Effect duration

Deadly Wounds effect, being triggered from Equipment modifier, lasts for 10 seconds. If Deep Wounds effect is triggered by Combat art (which can be used by some monsters), it's duration depends on CA level (starts at 15 sec, lasts more than 40 sec at higher levels).

Animation

Deadly Wounds has the curse animation:


Availability

Deadly Wounds can appear as a blue mod on Two Handed Swords. This bonus always requires Sword Weapons skill to be unlocked.

It also appears as a gold mod (that requires no skill) on the following unique, legendary and set items:

Uniques:

Legendaries:

Sets:

Chance to inflict

Chance to inflict Deadly Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when moving on to higher difficulties.

Chance for unlockable Deadly Wounds will increase as the player puts more points in the Sword Weapons skill (or even with skill bonuses). Unlockable Deadly Wounds have the following chances to inflict for each difficulty:

Difficulty 1 skill point 75 points 250+ points
Bronze: 3 % 5 % 10 %
Silver: 3,5 % 6 % 12 %
Gold: 4 % 6,9 % 14 %
Platinum: 4,5 % 8,1 % 17 %
Niobium: 5 % 9,3 % 20 %

Note that skill level 250 is required to reach the maximum value, regardless of difficulty.

Resistance

In order to resist Deadly Wounds, players should look for items with the following modifiers:

  • Opponent's Chance to Wound - X%: Reduces the chance opponents can inflict Deadly Wounds on the player.
  • The most popular defences as "Detrimental magic effects -X%" modifier or Spell Resistance skill mastery don't affect Deadly Wounds effect.
  • If one triggered, Deadly Wounds can not be removed before its duration ending. Expulse Magic doesn't afect it.

See Also