Difference between revisions of "Sacred 2:Axes"
Jump to navigation
Jump to search
(updated list of notable axes) |
|||
(10 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
+ | <div style="float:right;"> | ||
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
+ | ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Axes=== | ||
− | + | Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked. | |
− | |||
− | |||
− | |||
− | Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the | ||
{|class="skills" | {|class="skills" | ||
Line 14: | Line 16: | ||
!70 - Requires Mastery | !70 - Requires Mastery | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc"|Modifier | + | |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]] |
− | | | + | |[[Sacred 2:Attack Value|Attack Value +X]] |
|[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] | |[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] | ||
|[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict deep wounds]] | |[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict deep wounds]] | ||
Line 22: | Line 24: | ||
− | ===Damage Types=== | + | ===[[Sacred 2:Damage Types|Damage Types]]=== |
* Axes typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have axes that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. | * Axes typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have axes that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. | ||
+ | |||
* Axes gain damage from [[Sacred 2:Strength|Strength]]. | * Axes gain damage from [[Sacred 2:Strength|Strength]]. | ||
+ | |||
===Damage=== | ===Damage=== | ||
* Moderate | * Moderate | ||
+ | |||
===Types and Skins=== | ===Types and Skins=== | ||
Line 36: | Line 41: | ||
* Cleavers | * Cleavers | ||
− | == Common Axes == | + | |
+ | === Common Axes === | ||
+ | ---- | ||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
Line 42: | Line 49: | ||
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image:axe | + | <center>{{S2frame|[[Image:axe-1cwm.gif|160px]]|none}}</center> |
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe1bwm.gif|160px]]|none}}</center> |
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe2cwm.gif|160px]]|none}}</center> |
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe3cwm.gif|160px]]|none}}</center> |
|-valign="top" | |-valign="top" | ||
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe4cwm.gif|160px]]|none}}</center> |
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe5cwm.gif|160px]]|none}}</center> |
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe5bwm.gif|160px]]|none}}</center> |
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe5dwm.gif|160px]]|none}}</center> |
|-valign="top" | |-valign="top" | ||
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe6cwm.gif|160px]]|none}}</center> |
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe6bwm.gif|160px]]|none}}</center> |
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe6dwm.gif|160px]]|none}}</center> |
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe7cwm.gif|160px]]|none}}</center> |
Line 85: | Line 92: | ||
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image: | + | <center>{{S2frame|[[Image:axe7bwm.gif|160px]]|none}}</center> |
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe7dwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe8cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe9cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |-valign="top" | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe10cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe10bwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe11cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe11bwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |-valign="top" | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe14cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe15cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe15bwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe16cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |-valign="top" | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe16bwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe17awm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe17wm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:axe18wm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |-valign="top" | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:New CM Random Axe.jpg|160px]]|none|[[Sacred 2:Community Patch|CM Patch]] only}}</center> | ||
+ | |} | ||
+ | |||
− | == | + | ===Notable Axes=== |
+ | ---- | ||
+ | '''[[Sacred 2:Uniques Database|Unique]] Axes''' | ||
+ | * [[Sacred 2:Cleaver|Cleaver]] | ||
+ | * [[Sacred 2:Kaldur's Legacy|Kaldur's Legacy]] | ||
+ | * [[Sacred 2:Nadjii's Splitter|Nadjii's Splitter]] | ||
+ | * [[Sacred 2:Orc Shock|Orc Shock]] | ||
+ | * [[Sacred 2:Raging Ire|Raging Ire]] | ||
+ | * [[Sacred 2:Ragno's Slayer|Ragno's Slayer]] | ||
+ | * [[Sacred 2:Thain's Axe|Thain's Axe]] | ||
+ | '''[[Sacred 2:Community Patch Unique Items|CM Patch Unique]] Axes''' | ||
+ | * [[Sacred 2:The Arbiter|The Arbiter]] | ||
+ | * [[Sacred 2:Axe-Bot 2525|Axe-Bot 2525]] | ||
+ | * [[Sacred 2:Forgotten Technology|Forgotten Technology]] | ||
+ | '''[[Sacred 2:Legendary Database|Legendary]] Axes''' | ||
+ | * [[Sacred 2:Eugene's Axe|Eugene's Axe]] (CM Patch) | ||
+ | '''[[Sacred 2:Set Items|Set]] Axes''' | ||
+ | * [[Sacred 2:Ghoul Blade|Ghoul Blade]] (CM Patch) | ||
+ | * [[Sacred 2:Parashu|Parashu]] (CM Patch) | ||
+ | * [[Sacred 2:Tomahawk of the Wendigo|Tomahawk of the Wendigo]] (CM Patch) | ||
− | == | + | ===See Also=== |
+ | ---- | ||
+ | * [[Sacred 2:Strength Based Weapons|Strength Based Weapons]] | ||
+ | * [[Sacred 2:Items|Items]] | ||
+ | * [[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | * [[Sacred 2:Skills|Skills]] | ||
+ | * [[Sacred 2:Attributes|Attributes]] |
Latest revision as of 12:06, 13 December 2014
Hafted Weapons Lore Modifiers for Axes
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
---|---|---|---|
Modifier | Attack Value +X | Chance to inflict open wounds | Chance to inflict deep wounds |
Damage Types
- Axes typically deal physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have axes that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
- Axes gain damage from Strength.
Damage
- Moderate
Types and Skins
Axes consist of:
- Axes
- Hatchets
- Cleavers
Common Axes
|
|
|
| ||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||
|
Notable Axes
Unique Axes
CM Patch Unique Axes
Legendary Axes
- Eugene's Axe (CM Patch)
Set Axes
- Ghoul Blade (CM Patch)
- Parashu (CM Patch)
- Tomahawk of the Wendigo (CM Patch)