Difference between revisions of "Sacred 2:Direct Damage"
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This item modifier, which appears on [[Sacred 2:Weapons|weapons]], gives a percentage bonus to all damage types on the equipped weapon. This increase only applies to weapon damage, and does not enhance the damage values from spells. | This item modifier, which appears on [[Sacred 2:Weapons|weapons]], gives a percentage bonus to all damage types on the equipped weapon. This increase only applies to weapon damage, and does not enhance the damage values from spells. | ||
+ | Direct Damage X% appears to be adding X% of your damage total to the amount of damage you are normally dealing to an enemy after the [[Sacred 2:Damage|damage]]/[[Sacred 2:Armor|armor]] calculation is done. This additional part is not affected by opponent's armor, but can be [[Sacred 2:Damage Mitigation|mitigated]]. And, of course, if the entire hit is blocked/reflected/evaded, this part does not come through. Still, this modifier seems to be something that allows to deal better damage to highly armored opponents. | ||
+ | Generally you still have 100% of damage calculated normally + additional X% that ignore armor. | ||
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+ | Published at [[http://darkmatters.org/forums/index.php?/topic/17834-direct-damage-is/?hl=%2Bdirect+%2Bdamage|DarkMatters]] for review and discussion. | ||
== Availability of ''Direct Damage +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == | == Availability of ''Direct Damage +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == |
Latest revision as of 16:01, 25 November 2014
This item modifier, which appears on weapons, gives a percentage bonus to all damage types on the equipped weapon. This increase only applies to weapon damage, and does not enhance the damage values from spells.
Direct Damage X% appears to be adding X% of your damage total to the amount of damage you are normally dealing to an enemy after the damage/armor calculation is done. This additional part is not affected by opponent's armor, but can be mitigated. And, of course, if the entire hit is blocked/reflected/evaded, this part does not come through. Still, this modifier seems to be something that allows to deal better damage to highly armored opponents. Generally you still have 100% of damage calculated normally + additional X% that ignore armor.
Published at [[1]] for review and discussion.
Availability of Direct Damage +X% as Item Modifier
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