Difference between revisions of "Sacred 2:Meho'Sun"
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== Technical Data == | == Technical Data == | ||
− | + | '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' | |
− | <u>Class:</u> | ||
− | <u>Set name: </u> | + | '''<u>Set name:</u> Meho'Sun''' |
− | <u>Set | + | '''<u>Set Item Names:</u>''' |
* [[Sacred 2:Meho's Head Protection|Meho's Head Protection]] (Helm) | * [[Sacred 2:Meho's Head Protection|Meho's Head Protection]] (Helm) | ||
* [[Sacred 2:Meho's Chestguard|Meho's Chestguard]] (Armor) | * [[Sacred 2:Meho's Chestguard|Meho's Chestguard]] (Armor) | ||
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* [[Sacred 2:Meho's Greaves|Meho's Greaves]] (Legs) | * [[Sacred 2:Meho's Greaves|Meho's Greaves]] (Legs) | ||
− | + | '''<u>Available Sockets:</u>''' | |
− | |||
− | <u>Available | ||
− | |||
* [[Image:Bronze.png]] None | * [[Image:Bronze.png]] None | ||
* [[Image:Silver.png]] 4 Silver Sockets | * [[Image:Silver.png]] 4 Silver Sockets | ||
* [[Image:Gold.png]] 4 Gold Sockets | * [[Image:Gold.png]] 4 Gold Sockets | ||
− | <u>Armor Resistances:</u> | + | <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> |
− | + | * {{physical}} | |
− | |||
+ | == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == | ||
None | None | ||
− | == Bonus to | + | == Bonus to [[Sacred 2:Skills|Skills]] == |
− | |||
*[[Sacred 2:Enhanced Perception|Enhanced Perception]] (Helmet) | *[[Sacred 2:Enhanced Perception|Enhanced Perception]] (Helmet) | ||
*[[Sacred 2:Pacifism|Pacifism]] (Armor) | *[[Sacred 2:Pacifism|Pacifism]] (Armor) | ||
− | == Bonus to | + | == Bonus to [[Sacred 2:Attributes|Attributes]] == |
− | |||
None | None | ||
− | == Item | + | == [[Sacred 2:Item Modifiers|Item Modifiers]] == |
− | |||
*[[Sacred 2:Attack Speed|Attack Speed]] (Arms) | *[[Sacred 2:Attack Speed|Attack Speed]] (Arms) | ||
*[[Sacred 2:Attack Value|Attack Value]] (Arms) | *[[Sacred 2:Attack Value|Attack Value]] (Arms) | ||
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*[[Sacred 2:Visibility range|Visibility range]] (Helmet) | *[[Sacred 2:Visibility range|Visibility range]] (Helmet) | ||
− | == About the | + | == About the Set == |
+ | *... | ||
+ | == The Set Bonuses == | ||
+ | These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty. | ||
− | |||
{|cellspacing="0" | {|cellspacing="0" | ||
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|class="cellborderth" width="65px"| Niobium | |class="cellborderth" width="65px"| Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Physical | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over Time: Physical]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| -15.6% | |class="cellborder"| -15.6% | ||
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|class="cellborder"| | |class="cellborder"| | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Magic | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over Time: Magic]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| -15.6% | |class="cellborder"| -15.6% | ||
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|class="cellborder"| | |class="cellborder"| | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Fire | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| -15.6% | |class="cellborder"| -15.6% | ||
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|class="cellborder"| | |class="cellborder"| | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Poison | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Poison|Damage over Time: Poison]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| -15.6% | |class="cellborder"| -15.6% | ||
Line 100: | Line 95: | ||
|class="cellborder"| | |class="cellborder"| | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over Time: Ice | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| -15.6% | |class="cellborder"| -15.6% | ||
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|class="cellborder"| | |class="cellborder"| | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Chance to reflect: Combat Arts | + | |class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Combat Arts|Sacred 2:Chance to reflect: Combat Arts]] |
|class="cellborder"| 4 | |class="cellborder"| 4 | ||
|class="cellborder"| +6.0% | |class="cellborder"| +6.0% | ||
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== Recommended pieces == | == Recommended pieces == | ||
+ | *... | ||
== Set Item Drop Levels == | == Set Item Drop Levels == | ||
+ | *... | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Set Items|Set Items]] | ||
+ | *[[Sacred 2:Character Class|Character Class]] | ||
|VALIGN="top" width="10%"| | |VALIGN="top" width="10%"| | ||
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|} | |} | ||
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[[Category:Sacred 2 Sets|M]][[Category:Sacred 2 Dryad Set|M]] | [[Category:Sacred 2 Sets|M]][[Category:Sacred 2 Dryad Set|M]] |
Revision as of 03:13, 11 May 2014
Technical DataClass: Dryad Set name: Meho'Sun Set Item Names:
Available Sockets: Bonus to Combat ArtsNone Bonus to Skills
Bonus to AttributesNone Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also |
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