Difference between revisions of "Sacred 2:Willpower"
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==== How it works ==== | ==== How it works ==== | ||
Spell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). [[Sacred 2:Spell Resistance|Spell Resistance]] is used in a calculation with [[Sacred 2:Spell Intensity|Spell Intensity]] (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation). | Spell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). [[Sacred 2:Spell Resistance|Spell Resistance]] is used in a calculation with [[Sacred 2:Spell Intensity|Spell Intensity]] (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation). | ||
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+ | Willpower attribute (not [[Sacred 2:Spell Resistance|Spell Resistance]]!) also '''affects Detrimental Magical Effects, caused by Spell Damage Based CAs'''. | ||
+ | :[[File:Willpower 200.png|300px]] | ||
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+ | This diagram shows, how strength of DME decreases with each new attribute point, invested in willpower. | ||
+ | The graph depends on character level. Its curve is always the same, but the scales on the axis differ. | ||
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+ | The beginning of the graph (when willpower does not affect DMEs, equal to 100% strength of DMEs) depends on character level, according to the following formula: | ||
+ | :25 + (2.5 * CharLvl) | ||
+ | |||
+ | :The graph begins from 25 willpower for 1st charlvl, 148 willpower for 50th charlvl, 273 willpower for 100th charlvl, 398 willpower for 150th charlvl, 523 willpower for 200th charlvl. | ||
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==== Notes ==== | ==== Notes ==== |
Revision as of 11:59, 19 March 2014
WillpowerIncreases resistance against magic spells and additional damage effects (burn , poison , freeze , weaken). Each point of Willpower adds one point to a character's base Spell Resistance |
Other ways to increase spell resistance include the use of:
- Using weapons or items which have native Item Modifiers on them such as Spell Resistance X% .
- Forging Spell Resistance X% into a character's item slots
- An increase in Survival Bonus which will increase base Spell Resistance
How it works
Spell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation).
Willpower attribute (not Spell Resistance!) also affects Detrimental Magical Effects, caused by Spell Damage Based CAs.
This diagram shows, how strength of DME decreases with each new attribute point, invested in willpower. The graph depends on character level. Its curve is always the same, but the scales on the axis differ.
The beginning of the graph (when willpower does not affect DMEs, equal to 100% strength of DMEs) depends on character level, according to the following formula:
- 25 + (2.5 * CharLvl)
- The graph begins from 25 willpower for 1st charlvl, 148 willpower for 50th charlvl, 273 willpower for 100th charlvl, 398 willpower for 150th charlvl, 523 willpower for 200th charlvl.
Notes
- Community Patch makes this attribute increase the damage dealt by Lightsabers.