Difference between revisions of "Sacred 2:Belligerent Vault"

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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Unaware''' - Reduces the [[Sacred 2:Opponent's Defense Value|opponent's defense value]]. (130 + 1 per CA level decrease)
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* '''Unaware''' - Reduces the [[Sacred 2:Opponent's defense value|Opponent's defense value]]. (130 + 1 per CA level decrease)
 
* '''Shock''' - Opponents at the starting location of the jump become confused which slows them down. (50% + 0.5% per CA level decrease in [[Sacred 2:Run Speed|Run Speed]])
 
* '''Shock''' - Opponents at the starting location of the jump become confused which slows them down. (50% + 0.5% per CA level decrease in [[Sacred 2:Run Speed|Run Speed]])
 
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points.
  
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
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* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
 
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|execution speed]].
 
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|execution speed]].
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Belligerent Vault's physical damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:

Latest revision as of 22:41, 9 January 2014

07.gif The Shadow Warrior leaps purposefully towards his target.

This is a Spell Damage Based Combat Art.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Reach - Extends the range of Belligerent Vault. (33.3% increase)
  • Routine - Decreases the regeneration time for Belligerent Vault. (50% decrease)

MODicons_10.gif Silver
  • Unaware - Reduces the Opponent's defense value. (130 + 1 per CA level decrease)
  • Shock - Opponents at the starting location of the jump become confused which slows them down. (50% + 0.5% per CA level decrease in Run Speed)

MODicons_08.gif Gold
  • Commotion - Chance to briefly stun opponents in the designated area when the Shadow Warrior lands. (20% + 0.2% per CA level chance to stun)
  • Unbound - Good chance to escape rooting effects. (50% + 0.5% per CA level chance)
Belligerent Vault without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases damage, chance for critical hits, and allows for modification points.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)

Pros and Cons

Pros

  • Very useful for exploration and escape.
  • Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
  • Can soften up mobs for follow-up attacks with Frenzied Rampage or Scything Sweep

Cons

  • Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.

Stats Chart

Notes

  • Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

See Also

Gallery

On Foot
Mounted