Difference between revisions of "Sacred 2:Belligerent Vault"
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Unaware''' - Reduces the [[Sacred 2:Opponent's | + | * '''Unaware''' - Reduces the [[Sacred 2:Opponent's defense value|Opponent's defense value]]. (130 + 1 per CA level decrease) |
* '''Shock''' - Opponents at the starting location of the jump become confused which slows them down. (50% + 0.5% per CA level decrease in [[Sacred 2:Run Speed|Run Speed]]) | * '''Shock''' - Opponents at the starting location of the jump become confused which slows them down. (50% + 0.5% per CA level decrease in [[Sacred 2:Run Speed|Run Speed]]) | ||
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points. | ||
− | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], | + | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution speed. | + | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|execution speed]]. |
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage. | ||
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+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Belligerent Vault's physical damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
* Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs) | * Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs) | ||
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== Pros and Cons == | == Pros and Cons == | ||
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*This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred 2:Killing Spree|Killing Spree]]. | *This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred 2:Killing Spree|Killing Spree]]. | ||
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+ | *Note that, like all CA's in the '''Malevolent Champion''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
==See Also== | ==See Also== |
Latest revision as of 22:41, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases damage, chance for critical hits, and allows for modification points.
- Malevolent Champion Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - increases the damage and lowers opponent's resistances to its damage.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by Belligerent Vault's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase the damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)
Pros and Cons
Pros
- Very useful for exploration and escape.
- Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
- Can soften up mobs for follow-up attacks with Frenzied Rampage or Scything Sweep
Cons
- Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.
Stats Chart
Notes
- Belligerent Vault is one of 5 Spell damage-based combat arts in the game that can have their damage boosted by Tactics Lore (the others are Killing Spree, Dust Devil, Deathly Spears, and T-Energy Shroud).
- This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are Skeletal Fortification and Killing Spree.
- Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
See Also
Gallery
On Foot
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Mounted
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