Difference between revisions of "Sacred 2:Ancestral Fireball"
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+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_01.png - '''Arrant Pyromancer''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_01.png - '''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]''' |
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/afdmg.jpg== | ||
+ | * Single Fireball | ||
+ | * Does 33% [[Sacred 2:Physical|Physical]] and 66% [[Sacred 2:Fire|Fire]] Damage | ||
+ | * Total [[Sacred 2:Damage|Damage]]: 48-48 (16-16 Physical, 32-32 Fire) | ||
+ | * Percent of Fire damage increases per CA level | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.0 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Greek Fire''' - Increases the chance that the hit opponent will burn. | + | * '''Greek Fire''' - Increases the chance that the hit opponent will burn. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Burn|Chance to Burn]]) |
− | * '''Explosion''' - Fireballs inflict area effect damage on nearby opponents. | + | * '''Explosion''' - Fireballs inflict [[Sacred 2:Area of Effect|area effect]] damage on nearby opponents. (59.5% + 0.5% per CA level [[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]]) |
|} | |} | ||
---- | ---- | ||
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* '''Fusillade''' - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs. | * '''Fusillade''' - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs. | ||
− | * '''Globe''' - The fireball increases in size and inflicts more damage. | + | * '''Globe''' - The fireball increases in size and inflicts more damage. (40% increase) |
|} | |} | ||
---- | ---- | ||
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|} | |} | ||
− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * .. | + | |{{s2frame|{{#ev:youtube|tVvM5p-OaCA|400}}|center|Ancestral Fireball without Modifications}} |
− | * | + | |} |
− | * | + | __NOTOC__ |
− | * . | + | <BR CLEAR=right> |
− | * . | + | |
+ | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Ancestral Fireball: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burning]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage: |
+ | ** damage and area of effect damage | ||
+ | ** multi-hitting (up to 3 fireballs) | ||
+ | ** up to 2 homing fireballs | ||
+ | |||
+ | *Due to its damage to mobs being quickly outclassed by [[Sacred 2:Blazing Tempest|Blazing Tempest]] and damage to [[Sacred 2:Boss|bosses]] being quickly outclassed by [[Sacred 2:Incendiary Shower|Incendiary Shower]], it may be a good idea to mod [[Sacred 2:Incandescent Skin|Incandescent Skin]], Blazing Tempest and Incendiary Shower before modding Ancestral Fireball. | ||
+ | |||
+ | == Pros and Cons == | ||
+ | '''Pros''' | ||
+ | * Very versatile skill | ||
+ | * Can be used against single and multiple enemies | ||
+ | * Good damage and area of effect damage (with mod) | ||
+ | * Can get to extremely low casting times (like 0.5s) | ||
+ | * Can have up to 2 homing fireballs | ||
+ | '''Cons''' | ||
+ | * Homing fireballs miss if an enemy is behind an obstacle | ||
+ | * Area of effect damage is outclassed by Blazing Tempest | ||
+ | * If Fusilade and Homing are picked, the second fireball will target a different monster, though if the player is close enough to the first target it will still hit that. | ||
+ | == Stats Chart == | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:High Elf|High Elf]] | ||
+ | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:High Elf Guides|High Elf Guides]] | ||
− | == | + | ==Gallery== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
− | = | + | |width="180px"|Long Range |
+ | <center>{{S2frame|[[File:Fireball long range.jpg|x190px]]|none}}</center> | ||
− | | | + | |width="180px"|Close Range |
− | + | <center>{{S2frame|[[File:Fireball in the desert.jpg|x190px]]|none}}</center> | |
− | < | ||
− | + | |width="180px"|Mounted | |
+ | <center>{{S2frame|[[File:Fireball mounted.jpg|x190px]]|none}}</center> | ||
+ | |width="180px"|Fireball | ||
+ | <center>{{S2frame|[[Image:AncestralFireball.jpg|x190px]]|none}}</center> | ||
|} | |} | ||
+ | |||
+ | [[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] |
Latest revision as of 06:54, 8 January 2014
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Arrant Pyromancer Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Arrant Pyromancer Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Ancestral Fireball: Open Wounds and Burning.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage:
- damage and area of effect damage
- multi-hitting (up to 3 fireballs)
- up to 2 homing fireballs
- Due to its damage to mobs being quickly outclassed by Blazing Tempest and damage to bosses being quickly outclassed by Incendiary Shower, it may be a good idea to mod Incandescent Skin, Blazing Tempest and Incendiary Shower before modding Ancestral Fireball.
Pros and Cons
Pros
- Very versatile skill
- Can be used against single and multiple enemies
- Good damage and area of effect damage (with mod)
- Can get to extremely low casting times (like 0.5s)
- Can have up to 2 homing fireballs
Cons
- Homing fireballs miss if an enemy is behind an obstacle
- Area of effect damage is outclassed by Blazing Tempest
- If Fusilade and Homing are picked, the second fireball will target a different monster, though if the player is close enough to the first target it will still hit that.
Stats Chart
See Also
Gallery
Long Range
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Close Range
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Mounted
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Fireball
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