Difference between revisions of "Sacred 2:Baneful Smite"
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+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' | ||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg== | ||
+ | * Total [[Sacred 2:Damage|Damage]]: 40-40 (20-20 [[Sacred 2:Physical|Physical]], 20-20 [[Sacred 2:Magic|Magic]]) | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.2 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Laggard''' - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced run speed; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50) | + | * '''Laggard''' - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced [[Sacred 2:Run Speed|run speed]]; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50) |
− | * '''Disarm''' - Opponent temporarily loses his weapon. (50% chance) | + | * '''Disarm''' - Opponent temporarily loses his weapon. (50% chance to disarm) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level chance to weaken | + | * '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]} |
− | * '''Confuse''' - Reduces the target's attack value. (150 + 2 per CA level reduced (guess)) | + | * '''Confuse''' - [[Sacred 2:Opponent's attack value|Reduces the target's attack value]]. (150 + 2 per CA level reduced (guess)) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Electrocute''' - The magic damage will definitely induce it's secondary effect. ( | + | * '''Electrocute''' - The [[Sacred 2:Magic|magic]] damage will definitely induce it's [[Sacred 2:Secondary Damage Effects|secondary effect]]. (Actually [[Sacred 2:Damage over time: Magic|Magic DoT]], same amount as direct magic damage) |
* '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance) | * '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance) | ||
|} | |} | ||
− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art damage, critical chance and casting speed | + | |{{s2frame|{{#ev:youtube|SXGJKqJIOsQ|400}}|center|Baneful Smite without Modifications}} |
− | * [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - | + | |} |
− | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this | + | __NOTOC__ |
− | * ... | + | <BR CLEAR=right> |
− | * | + | |
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Baneful Smite: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | Baneful | + | *Baneful Smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the '''Chain''' mod to strike 2 targets in close proximity for full damage. |
− | Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. Bosses will have a lesser chance of hitting a player successfully. | + | *Can also be used as "debuff" strategy by choosing the mods '''Laggard''' and '''Confuse''', which will also effect bosses. [[Sacred 2:Boss|Bosses]] will have a lesser chance of hitting a player successfully. |
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Very long combat art range. | * Very long combat art range. | ||
* Will always hit any enemy targeted. | * Will always hit any enemy targeted. | ||
* Good damage for a primary combat art | * Good damage for a primary combat art | ||
* Can be modded to strike 2 targets for full damage without missing | * Can be modded to strike 2 targets for full damage without missing | ||
− | Cons | + | '''Cons''' |
* Challenging to balance damage and regeneration time. | * Challenging to balance damage and regeneration time. | ||
* Damage is relatively low compared to similar skills of other casters. | * Damage is relatively low compared to similar skills of other casters. | ||
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*Duration (which?) is 0.5 seconds. | *Duration (which?) is 0.5 seconds. | ||
*Magic damage modifier is increased by 2*CA-Lvl percentage points. | *Magic damage modifier is increased by 2*CA-Lvl percentage points. | ||
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== See Also== | == See Also== | ||
− | |||
*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | |||
== Gallery == | == Gallery == | ||
− | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" | ||
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|http://www.sacredwiki.org/images/Sacred_2/Screenshots/banefulsmite-1.jpg| | + | <center>{{S2frame|[[File:S27.jpg|x240px]]}}</center> |
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|http://www.sacredwiki.org/images/Sacred_2/Screenshots/banefulsmite-1.jpg|100px}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] |
Latest revision as of 04:57, 6 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Celestial Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Baneful Smite: Open Wounds and Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Baneful Smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the Chain mod to strike 2 targets in close proximity for full damage.
- Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. Bosses will have a lesser chance of hitting a player successfully.
Pros and Cons
Pros
- Very long combat art range.
- Will always hit any enemy targeted.
- Good damage for a primary combat art
- Can be modded to strike 2 targets for full damage without missing
Cons
- Challenging to balance damage and regeneration time.
- Damage is relatively low compared to similar skills of other casters.
Stats Chart
- Duration (which?) is 0.5 seconds.
- Magic damage modifier is increased by 2*CA-Lvl percentage points.
See Also
Gallery
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