Difference between revisions of "Sacred 2:Nature Weaver Lore"
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− | Increases damage, critical chance and | + | __NOTOC__ |
+ | ===http://www.sacredwiki.org/images/Sacred_2/Skills/natureweaverlore.gif '''Nature Weaver Lore'''=== | ||
+ | |||
+ | Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Nature Weaver|Nature Weaver]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. | ||
+ | |||
+ | * [[Sacred 2:Damage|Damage]] +X% (refer to table below) | ||
+ | |||
+ | * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y% | ||
+ | |||
+ | * [[Sacred 2:Casting Speed|Execution Speed]] +Z% | ||
+ | |||
+ | '''Other Effects:''' | ||
+ | * [[Sacred 2:Goldenglade Touch|Goldenglade Touch]]: Improves the [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] effect. | ||
+ | |||
+ | * [[Sacred 2:Ancient Bark|Ancient Bark]]: Improves the Hitpoint Regeneration effect, improves the [[Sacred 2:Physical|physical]] and [[Sacred 2:Poison|poison]] [[Sacred 2:Armor|Armor resistances]]. | ||
+ | |||
+ | |||
+ | {|class="skills" width="95%" cellspacing="0" | ||
+ | |-class="skillsth" align="center" | ||
+ | |width="145px" align="left"| Skill level | ||
+ | |1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Damage. +%: | ||
+ | |9,8||41,7||71,5||96,9||118,5||137,3||153,6||168,1||173,5||'''180,8'''||195,1||221,1||243,8 | ||
+ | ||264,2||282,2||298,3||313,1||332,5||349,5||364,5||377,7 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Critical Hit, +%: | ||
+ | |0,4||2||3,5||4,8||5,9||6,8||7,6||8,4||8,6||'''9'''||9,7||11||12,1||13,2||14,1||14,9||15,6||16,6||17,4||18,2||18,8 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Execution Speed, +%: | ||
+ | |1,9||8,3||14,3||19,2||23,7||27,3||30,7||33,5||34,7||'''36'''||39||44,2||48,7||52,7||56,4||59,5||62,5||66,5||69,9||72,9||75,5 | ||
+ | |} | ||
+ | |||
+ | |||
+ | <center>{{titlebar|C09709|[[Sacred 2:Aspect Lore/Full Table|Click here to see the full table]]}}</center> | ||
+ | |||
+ | ===[[Sacred 2:Skill Mastery|Mastery]]=== | ||
+ | * Further increases inflicted damage. | ||
+ | |||
+ | ===Properties=== | ||
+ | * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points). | ||
+ | |||
+ | * Prior to game version 2.40.0 (including consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0. | ||
+ | |||
+ | ===Breakpoints=== | ||
+ | * The bonuses are increased in steps as shown in the [[Sacred 2:Aspect Lore/Full Table|full table]] | ||
+ | |||
+ | |||
+ | The '''damage bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
+ | * '''400'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''600'''*(x-32.5)/(x+66) Mastery | ||
+ | The '''Critical Hit chance bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
+ | * '''20'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''30'''*(x-32.5)/(x+66) Mastery | ||
+ | The '''Execution Speed bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
+ | * '''80'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''120'''*(x-32.5)/(x+66) Mastery | ||
+ | The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded. | ||
+ | |||
+ | As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have | ||
+ | |||
+ | 600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85''' | ||
+ | |||
+ | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Aspects|Aspects]] | ||
+ | *[[Sacred 2:Nature Weaver|Nature Weaver]] | ||
+ | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] |
Latest revision as of 01:14, 4 January 2014
Nature Weaver Lore
Increases inflicted damage, critical hit chance, and the execution speed of the Nature Weaver Aspect of the Dryad. Enables the use of modifications for the aspect.
- Damage +X% (refer to table below)
- Execution Speed +Z%
Other Effects:
- Goldenglade Touch: Improves the Hitpoint Regeneration effect.
- Ancient Bark: Improves the Hitpoint Regeneration effect, improves the physical and poison Armor resistances.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage. +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Critical Hit, +%: | 0,4 | 2 | 3,5 | 4,8 | 5,9 | 6,8 | 7,6 | 8,4 | 8,6 | 9 | 9,7 | 11 | 12,1 | 13,2 | 14,1 | 14,9 | 15,6 | 16,6 | 17,4 | 18,2 | 18,8 |
Execution Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Mastery
- Further increases inflicted damage.
Properties
- Only hard points count for modification purposes (skill bonuses don't give modification points).
- Prior to game version 2.40.0 (including consoles), the increased execution speed has no effect in combos. This was fixed in version 2.40.0.
Breakpoints
- The bonuses are increased in steps as shown in the full table
The damage bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Critical Hit chance bonus at a given skill level x is given fairly precisely by the following formulas:
- 20*(x+1.5)/(x+100) Pre-Mastery
- 30*(x-32.5)/(x+66) Mastery
The Execution Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 80*(x+1.5)/(x+100) Pre-Mastery
- 120*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.