Difference between revisions of "Sacred 2:Tangled Vine"
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|A root sprouts from the ground, holding opponents in one place while damaging them. | |A root sprouts from the ground, holding opponents in one place while damaging them. | ||
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+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
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|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * | + | * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]] |
− | |||
* Attacks: 0.8/s (0.8 shots every second, not to be confused with 1 shot every 0.8 seconds) | * Attacks: 0.8/s (0.8 shots every second, not to be confused with 1 shot every 0.8 seconds) | ||
* Duration: 5.0s | * Duration: 5.0s | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.0s | ||
|} | |} | ||
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== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Singe''' - Roots inflict additional fire damage. (50% from base physical damage, but damage type fire) | + | * '''Singe''' - Roots inflict additional [[Sacred 2:Fire|fire]] damage. (50% from base physical damage, but damage type fire) |
− | * '''Impair''' - Reduces the rooted opponents attack speed. (20% + 0.5% per CA level) | + | * '''Impair''' - Reduces the rooted opponents [[Sacred 2:Attack Speed|attack speed]]. (20% + 0.5% per CA level) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Encroach''' - Increases the range of Tangled Vine. (400% + 2% per CA level increased area of effect) | + | * '''Encroach''' - Increases the [[Sacred 2:Combat art range|range]] of Tangled Vine. (400% + 2% per CA level increased [[Sacred 2:Area of Effect|area of effect]]) |
− | * '''Intent''' - Increased chance to land critical hits. (15% chance) | + | * '''Intent''' - Increased [[Sacred 2:Chance for critical hits|chance to land critical hits]]. (15% chance) |
+ | |} | ||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|8rx0k34YsCg|400}}|center|Tangled Vine without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
|} | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
− | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | |
− | + | ||
− | * [[Sacred 2: | + | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage |
− | * [[Sacred 2: | + | |
− | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | |
− | * [[Sacred 2: | + | |
− | + | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | |
− | + | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | |
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduces the Regeneration Time. | *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduces the Regeneration Time. | ||
+ | |||
* Causes vines to erupt from the ground and encircle a single enemy. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking. | * Causes vines to erupt from the ground and encircle a single enemy. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking. | ||
− | * The Encroach Gold mod causes the area of effect of the Combat Art to expand, allowing for multiple enemies to be trapped in the vines. Early on, this is typically 3-4 enemies at once, depending on their proximity to one another. | + | |
− | * The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines. | + | * The '''Encroach''' Gold mod causes the area of effect of the Combat Art to expand, allowing for multiple enemies to be trapped in the vines. Early on, this is typically 3-4 enemies at once, depending on their proximity to one another. |
+ | |||
+ | * The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and [[Sacred 2:Dragon|dragons]] are surrounded by thick vines. | ||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * Extremely effective at disabling bosses | + | * Extremely effective at disabling [[Sacred 2:Boss|bosses]] |
− | * The Encroach modification can be used to turn this Combat Art into an Area of Effect attack | + | * The '''Encroach''' modification can be used to turn this Combat Art into an Area of Effect attack |
* Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses | * Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses | ||
* Does decent starting damage | * Does decent starting damage | ||
Cons | Cons | ||
− | * Some bosses and monsters are immune to it (eg. White | + | * Some bosses and monsters are immune to it (eg. [[Sacred 2:The White Griffin|White Griffin]], [[Sacred 2:Energy|Ghosts]]) |
* It is only a single target attack without the gold Encroach mod | * It is only a single target attack without the gold Encroach mod | ||
== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
*[[Sacred 2:Dryad|Dryad]] | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] | ||
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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== Gallery == | == Gallery == |
Revision as of 21:25, 3 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Nature Weaver Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Nature Weaver Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Acute Mind will increase this Combat Art's damage significantly and reduces the Regeneration Time.
- Causes vines to erupt from the ground and encircle a single enemy. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking.
- The Encroach Gold mod causes the area of effect of the Combat Art to expand, allowing for multiple enemies to be trapped in the vines. Early on, this is typically 3-4 enemies at once, depending on their proximity to one another.
- The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines.
Pros and Cons
Pros
- Extremely effective at disabling bosses
- The Encroach modification can be used to turn this Combat Art into an Area of Effect attack
- Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses
- Does decent starting damage
Cons
- Some bosses and monsters are immune to it (eg. White Griffin, Ghosts)
- It is only a single target attack without the gold Encroach mod
Stats Chart
See Also
Gallery
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