Difference between revisions of "Sacred 2:Darting Assault"
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|A rapid ranged or close combat attack hitting multiple targets within range. | |A rapid ranged or close combat attack hitting multiple targets within range. | ||
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+ | |||
+ | This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
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|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * | + | * [[Sacred 2:Damage|Damage]]: 14-14 (Unarmed), 33-35 (Wielding starting bow) [[Sacred 2:Physical|Physical]] |
− | * | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. |
+ | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | ||
* Projectiles: 3 | * Projectiles: 3 | ||
− | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds | |
|} | |} | ||
== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Throwback''' - Chance to knock opponents back slightly. (30% + 0.3% per CA level chance) | + | * '''Throwback''' - [[Sacred 2:Chance to knock back opponents|Chance to knock opponents back]] slightly. (30% + 0.3% per CA level chance) |
− | * '''Wounding''' - Chance that a successful hit will leave the opponent with an open wound (damage over time). (20% + 0.2% per CA level chance) | + | * '''Wounding''' - Chance that a successful hit will leave the opponent with an [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over Time|damage over time]]). (20% + 0.2% per CA level chance) |
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---- | ---- | ||
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* '''Rotate''' - The attack is directed at opponents all around the Dryad. (from 120° + 1° per CA level to 300° + 2° per CA level cone (?)) | * '''Rotate''' - The attack is directed at opponents all around the Dryad. (from 120° + 1° per CA level to 300° + 2° per CA level cone (?)) | ||
− | * '''Pierce''' - Chance that a projectile continues on its path after a hit. (50% + 0.3% per CA level chance) | + | * '''Pierce''' - Chance that a projectile continues on its path after a hit. (50% + 0.3% per CA level [[Sacred 2:Chance to pierce|chance to pierce]]) |
|} | |} | ||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|PN4VIZ5REoM|400}}|center|Darting Assault without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following skills | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] will increase | + | |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Ravaged Impact hit harder, also allows modification points. |
− | + | ||
− | * [[Sacred 2:Speed Lore|Speed Lore]] will increase | + | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * | + | |
− | * [[Sacred 2: | + | * Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. |
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage. | ||
+ | |||
+ | * [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | |||
+ | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
+ | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
== Usage Strategies == | == Usage Strategies == | ||
+ | *Main killing Combat Art for a ranged dryad | ||
− | |||
*Rotate is an extremely good mod to take. It makes the attack turn into a basically 360 degree Area of Effect. | *Rotate is an extremely good mod to take. It makes the attack turn into a basically 360 degree Area of Effect. | ||
+ | |||
*'''BUG''': On the console version, Darting Assault does not take into account the intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise. | *'''BUG''': On the console version, Darting Assault does not take into account the intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise. | ||
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*Very strong Area of Effect attack | *Very strong Area of Effect attack | ||
*Works very well with ranged weapons | *Works very well with ranged weapons | ||
− | *In the Ice and Blood expansion, taking [[Sacred 2:Magic Staffs|Magic Staffs]] as a skill will make the range on this Combat Art extremely far (off screen!) | + | *In the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, taking [[Sacred 2:Magic Staffs|Magic Staffs]] as a skill will make the range on this Combat Art extremely far (off screen!). It will furthermore fire an unlimited amount of (invisible) projectiles at once, hitting every single target in range, even those behind walls. This is likely an unintended exploit. |
− | *Looks great when working with Life Leech or Regen per Hit gear! | + | *Looks great when working with [[Sacred 2:Life leeched per hit|Life Leech]] or [[Sacred 2:Regeneration per hit|Regen per Hit]] gear! |
Cons | Cons | ||
*Not very effective using melee weapons | *Not very effective using melee weapons | ||
− | *Until the gold mod for Rotate is taken, the attack only | + | *Until the gold mod for Rotate is taken, the attack only fires in front of the dryad. |
== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
*[[Sacred 2:Dryad|Dryad]] | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] | ||
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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== Gallery == | == Gallery == | ||
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|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image:Dafull.jpg| | + | <center>{{S2frame|[[Image:Dafull.jpg|x180px]]|none}}</center> |
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] |
Revision as of 14:57, 21 December 2013
This is a Weapon Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Ravaged Impact hit harder, also allows modification points.
- Capricious Hunter Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore will increase its Chance to Hit indirectly by increasing a player's attack rating.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- Main killing Combat Art for a ranged dryad
- Rotate is an extremely good mod to take. It makes the attack turn into a basically 360 degree Area of Effect.
- BUG: On the console version, Darting Assault does not take into account the intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise.
Pros and Cons
Pros
- Very strong Area of Effect attack
- Works very well with ranged weapons
- In the Ice and Blood expansion, taking Magic Staffs as a skill will make the range on this Combat Art extremely far (off screen!). It will furthermore fire an unlimited amount of (invisible) projectiles at once, hitting every single target in range, even those behind walls. This is likely an unintended exploit.
- Looks great when working with Life Leech or Regen per Hit gear!
Cons
- Not very effective using melee weapons
- Until the gold mod for Rotate is taken, the attack only fires in front of the dryad.
Stats Chart
See Also
Gallery
|