Difference between revisions of "Sacred 2:Spell Resistance"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif Spell Resistance=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif '''Spell Resistance'''=== |
Increases spell resistance against [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] and additional damage effects such as [[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poison]], [[Sacred 2:Chance for Freeze|Freeze]], [[Sacred 2:Chance for Weaken|Weaken]], as well as the chance to evade Critical Hits. | Increases spell resistance against [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] and additional damage effects such as [[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poison]], [[Sacred 2:Chance for Freeze|Freeze]], [[Sacred 2:Chance for Weaken|Weaken]], as well as the chance to evade Critical Hits. | ||
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* [[Sacred 2:Spell Resistance X%|Spell Resistance +X%]] (refer to table below) | * [[Sacred 2:Spell Resistance X%|Spell Resistance +X%]] (refer to table below) | ||
− | * Evade Critical Hits +Y% | + | * Evade Critical Hits (from spells only) +Y% |
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− | + | ===Mastery=== | |
* At skill level 75, Spell Resistance reduces the duration of [[Sacred 2:Detrimental magic effects|Detrimental Effects]] (unlocks the ''"Reduction of Detrimental Effects"'' skill bonus). | * At skill level 75, Spell Resistance reduces the duration of [[Sacred 2:Detrimental magic effects|Detrimental Effects]] (unlocks the ''"Reduction of Detrimental Effects"'' skill bonus). | ||
− | + | ===Properties=== | |
* Protects against Critical Hits caused by spells | * Protects against Critical Hits caused by spells | ||
− | + | ===Breakpoints=== | |
* The bonuses are increased in steps as shown in the [[/Full Table|Spell Resistance full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Spell Resistance full table]]. | ||
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− | + | ===Alternate methods of increasing Spell Resistance=== | |
− | *Each point of [[Sacred 2:Willpower|Willpower]] adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | + | *Each point of [[Sacred 2:Willpower|Willpower]] adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]]. |
*Using weapons or items which have native [[Sacred 2:Item Modifiers |Item Modifiers]] on them such as [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] or [[Sacred 2:Willpower |Willpower]]. | *Using weapons or items which have native [[Sacred 2:Item Modifiers |Item Modifiers]] on them such as [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] or [[Sacred 2:Willpower |Willpower]]. | ||
− | *Forging [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] or [[Sacred 2:Willpower |Willpower]] into a character's item slots | + | *Forging [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] or [[Sacred 2:Willpower |Willpower]] into a character's item slots. |
− | *An increase in [[Sacred 2:Survival Bonus|Survival Bonus]] which will increase base [[Sacred 2:Spell Resistance|Spell Resistance]] due to the increase in [[Sacred 2:Willpower |Willpower]] | + | *An increase in [[Sacred 2:Survival Bonus|Survival Bonus]] which will increase base [[Sacred 2:Spell Resistance|Spell Resistance]] due to the increase in [[Sacred 2:Willpower |Willpower]]. |
+ | *[[Sacred 2:Combat Arts|Combat Arts]] which boost Willpower ([[Sacred 2:Grim Resilience|Grim Resilience]], [[Sacred 2:Familiar|Dragon Familiar]]) will therefore boost Spell Resistance. | ||
− | + | ===How it works=== | |
Spell Resistance is both a stat and a skill. The stat is based on the character's Willpower [[Sacred 2:Attributes|attribute]] (so if you have a willpower of 200, you will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with [[Sacred 2:Spell Intensity|Spell Intensity]] (the defender's Spell Resistance vs. the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any armor resistances or [[Sacred 2:Damage Mitigation|elemental mitigation]]). | Spell Resistance is both a stat and a skill. The stat is based on the character's Willpower [[Sacred 2:Attributes|attribute]] (so if you have a willpower of 200, you will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with [[Sacred 2:Spell Intensity|Spell Intensity]] (the defender's Spell Resistance vs. the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any armor resistances or [[Sacred 2:Damage Mitigation|elemental mitigation]]). | ||
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As there is no analogue of the chance to hit % on the character screen, the Spell Resistance skill does not appear to have any effect, but we are informed by the devs that it <i>is</i> working. | As there is no analogue of the chance to hit % on the character screen, the Spell Resistance skill does not appear to have any effect, but we are informed by the devs that it <i>is</i> working. | ||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Revision as of 03:42, 16 December 2013
Spell Resistance
Increases spell resistance against magic spells and additional damage effects such as Burn, Poison, Freeze, Weaken, as well as the chance to evade Critical Hits.
- Spell Resistance +X% (refer to table below)
- Evade Critical Hits (from spells only) +Y%
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Spell Resistance, +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Evade Critical, -%: | 9 | 29,4 | 41,7 | 49,2 | 54,2 | 57,8 | 60,5 | 62,7 | 63,4 | 64,3 | 66,1 | 68,8 | 70,9 | 72,5 | 73,8 | 74,8 | 75,7 | 76,8 | 77,7 | 78,4 | 79 |
Reduction of DE, +%: | - | - | - | - | - | - | - | - | - | 35,6 | 33,8 | 31,1 | 29 | 27,4 | 26,1 | 25,1 | 24,2 | 23,1 | 22,2 | 21,5 | 20,9 |
Mastery
- At skill level 75, Spell Resistance reduces the duration of Detrimental Effects (unlocks the "Reduction of Detrimental Effects" skill bonus).
Properties
- Protects against Critical Hits caused by spells
Breakpoints
- The bonuses are increased in steps as shown in the Spell Resistance full table.
The Spell Resistance bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Evade Critical Hits bonus at a given skill level x is given fairly precisely by the following formulas:
- 80.0*(x+1.50)/(x+21.25) Pre-Mastery
- 85.6*(x-32.9)/(x-19.0) Mastery
The Reduction of Detrimental Effects bonus at a given skill level x is given fairly precisely by the following formulas:
- 99.9 - 85.6*(x-32.9)/(x-19.0) (meaning that the values of Evade Critical Hit and Detrimental Effect Reduction add up to 99.9)
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, spell resistance at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.
Alternate methods of increasing Spell Resistance
- Each point of Willpower adds one point to a character's base Spell Resistance.
- Using weapons or items which have native Item Modifiers on them such as Spell Resistance X% or Willpower.
- Forging Spell Resistance X% or Willpower into a character's item slots.
- An increase in Survival Bonus which will increase base Spell Resistance due to the increase in Willpower.
- Combat Arts which boost Willpower (Grim Resilience, Dragon Familiar) will therefore boost Spell Resistance.
How it works
Spell Resistance is both a stat and a skill. The stat is based on the character's Willpower attribute (so if you have a willpower of 200, you will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance vs. the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any armor resistances or elemental mitigation).
The Spell Resistance skill gives the defender a greater chance of "winning"/"succeeding" on the Spell Resistance/Spell Intensity check, in the same way that Combat Reflexes gives the defender a greater % chance of "succeeding" on the attack/defence check. The skill also reduces the chance for the defender to take a critical hit from a spell & at Mastery the skill reduces "detrimental effects".
As there is no analogue of the chance to hit % on the character screen, the Spell Resistance skill does not appear to have any effect, but we are informed by the devs that it is working.