Difference between revisions of "Sacred 2:Frenzied Rampage"
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|This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits. | |This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits. | ||
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. | ||
+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
+ | |||
==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]''' | ||
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
+ | * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first one dies. | ||
+ | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]] | ||
+ | * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]. | ||
+ | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Double Attack''' - Chance to strike twice with one hit. (20% chance) | + | * '''Double Attack''' - Chance to strike twice with one hit. (20% [[Sacred 2:Chance for Double Hit|chance for double hit]]) |
− | * '''Wounding''' - Chance that a successful hit will leave the opponent with a open wound (damage over time). (9.8% + 0.2% per CA level chance) | + | * '''Wounding''' - Chance that a successful hit will leave the opponent with a [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (9.8% + 0.2% per CA level chance) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Double Strike''' - Increases the chance of double attack. (20% chance) | + | * '''Double Strike''' - Increases the chance of double attack. (20% chance for double hit) |
− | * '''Intent''' - Chance to land critical hits. (9.9% + 0.1% per CA level chance) | + | * '''Intent''' - Chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Envenom''' - Adds poison damage to Frenzied Rampage. (2.8% + 1.4% per CA level) | + | * '''Envenom''' - Adds [[Sacred 2:Poison|poison damage]] to Frenzied Rampage. (2.8% + 1.4% per CA level) |
− | * '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2 + 1 per CA level) - This works exactly the same as Life Leeched +X and is modified by [[Sacred 2:Tactics Lore| | + | * '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own [[Sacred 2:Max. Hitpoints|hitpoints]]. (2 + 1 per CA level) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched per Hit +X]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]], but not by +% Damage. |
|} | |} | ||
− | ==Skills== | + | |valign="top"| |
− | The following [[Sacred 2:Skills |skills]] will affect this | + | {| align="right" |
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] | + | |{{s2frame|{{#ev:youtube|57tEPI8pjGA|400}}|center|Frenzied Rampage without Modifications}} |
− | * [[Sacred 2: | + | |} |
− | * [[Sacred 2:Concentration|Concentration]] | + | __NOTOC__ |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] | + | <BR CLEAR=right> |
− | + | ||
− | * [[Sacred 2:Strength|Strength]] and [[Sacred 2:Dexterity|Dexterity]] ( | + | |} |
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Frenzied Rampage hit harder. Also increases the life leech damage of the "Vampire" modification and allows for modification points. | ||
+ | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
+ | * Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. | ||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
== Usage Strategies == | == Usage Strategies == | ||
* Is particularly effective while [[Sacred 2:Dual wield|dual wielding]] | * Is particularly effective while [[Sacred 2:Dual wield|dual wielding]] | ||
− | * Using 'Regen per Hit' | + | * Using '[[Sacred 2:Regeneration per hit|Regen per Hit]]' item modifier, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time. |
− | * While using 2-handed energy weapons | + | * While using 2-handed [[Sacred 2:Energy Weapons|energy weapons]], will shoot 3 times. When used in a combo, eg with [[Sacred 2:Scything Sweep|Scything Sweep]], has chance to fire 6 times (higher chance at higher character level). |
== Pros and Cons == | == Pros and Cons == | ||
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Cons | Cons | ||
− | * Slow execution speed while mounted | + | * Slow execution speed while mounted on [[Sacred 2:Hell Hound|Hellhound]] |
== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] | *[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]] |
== Gallery == | == Gallery == | ||
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|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image:rampage1.jpg| | + | <center>{{S2frame|[[Image:rampage1.jpg|200px]]|none}}</center> |
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]] |
Revision as of 02:30, 8 December 2013
This is a Weapon Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage, thus making Frenzied Rampage hit harder. Also increases the life leech damage of the "Vampire" modification and allows for modification points.
- Malevolent Champion Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Any weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- Is particularly effective while dual wielding
- Using 'Regen per Hit' item modifier, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
- While using 2-handed energy weapons, will shoot 3 times. When used in a combo, eg with Scything Sweep, has chance to fire 6 times (higher chance at higher character level).
Pros and Cons
Pros
- Target range is further out than similar melee Combat Arts such as Demonic Blow and Scything Sweep
- Works with 2-handed energy weapons.
Cons
- Slow execution speed while mounted on Hellhound
Stats Chart
See Also
Gallery
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