Difference between revisions of "Sacred 2:Demonic Blow"
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{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/01.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/01.gif | ||
− | |The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially useful against strong or heavily-armored opponents. | + | |The Shadow Warrior focuses his entire strength in a mighty, purposeful blow with his equipped weapon. This attack is especially useful against strong or heavily-armored opponents. |
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. | ||
+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]''' | ||
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
+ | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]] | ||
+ | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | ||
+ | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]. | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Wounding''' - Chance to cause an open wound (damage over time). (19.7% + 0.3% per CA level chance) | + | * '''Wounding''' - Chance to cause an [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (19.7% + 0.3% per CA level chance) |
− | * '''Vehemence''' - Allows Demonic Blow to inflict area damage on nearby opponents. (1/2 damage | + | * '''Vehemence''' - Allows Demonic Blow to inflict [[Sacred 2:Area of Effect|area damage]] on nearby opponents. (1/2 damage) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Frailty''' - Temporarily reduces the opponent's armor class. (50% + 0.1% per CA level decrease) | + | * '''Frailty''' - Temporarily reduces the opponent's armor class. (50% + 0.1% per CA level decrease in [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]]) |
− | * '''Poisoning''' - Adds poison damage (damage over time). (4% + 1% per CA level) | + | * '''Poisoning''' - Adds poison damage ([[Sacred 2:Damage over time: Poison|poison damage over time]]). (4% + 1% per CA level, this actually seems to be direct poison damage, not DoT) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Life Leech''' - | + | * '''Life Leech''' - Leeches life from opponents when they are hit. (3 + 1.5 per CA level) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life leeched per hit]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]], but not by +% Damage. |
− | * '''Trauma''' - Chance to cause a severe wound. (20% + 0.2% per CA level) | + | * '''Trauma''' - Chance to cause a severe wound. (20% + 0.2% per CA level [[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict Deep Wounds]]) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|CarF8MpBfT0|400}}|center|Demonic Blow without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
|} | |} | ||
− | ==Skills== | + | ==Skills and Attributes== |
− | The following skills will affect this combat art: | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a "Life Leech" and allows for modification points. |
− | * [[Sacred 2: | + | * [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. |
− | * [[Sacred 2:Concentration|Concentration]] | + | * Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. |
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] | + | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. |
− | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. | |
− | * [[Sacred 2:Strength|Strength]] and [[Sacred 2:Dexterity|Dexterity]] ( | + | |
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
+ | |||
== Usage Strategies == | == Usage Strategies == | ||
− | *Keep | + | *Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects. |
− | Or keep it very low and use it as your main attack when other combat arts are on cooldown. | + | *Or keep it very low and use it as your main attack when other combat arts are on cooldown. |
'''Never be hasty to increase a CA, you can not revert back to a lower CA lvl.''' | '''Never be hasty to increase a CA, you can not revert back to a lower CA lvl.''' | ||
− | *Using regen per hit | + | *Using [[Sacred 2:Regeneration per hit|regen per hit]] modifier will allow you to have no regeneration time, so you can land as many Demonic Blows as you want. |
== Pros and Cons == | == Pros and Cons == | ||
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* Strong single target damage, can be modified to attack several opponents through an area of effect mod. | * Strong single target damage, can be modified to attack several opponents through an area of effect mod. | ||
* Low regeneration time | * Low regeneration time | ||
− | * Strong boss killer with modifications for wounds and poison | + | * Strong [[Sacred 2:Boss|boss]] killer with modifications for wounds and poison debuffs. |
* Fast execution animation making it viable for a short regeneration time. | * Fast execution animation making it viable for a short regeneration time. | ||
− | * The mod 1b Vehemence (area of effect) and the mod 3a Life Leech (enhanced by | + | * The mod 1b "Vehemence" (area of effect) and the mod 3a "Life Leech" (enhanced by Tactics Lore) work good together, as you can add to your health a considerable amount of hitpoints with only one hit. |
Cons | Cons | ||
* Single target attack, must be modified to attack more than one opponent. | * Single target attack, must be modified to attack more than one opponent. | ||
− | * Mod 2a Frailty only reduces opponent's physical armor. | + | * Mod 2a "Frailty" only reduces opponent's physical armor. |
== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] | *[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]] |
== Gallery == | == Gallery == |
Revision as of 07:03, 7 December 2013
This is a Weapon Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage, thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a "Life Leech" and allows for modification points.
- Death Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Any weapon lore - will indirectly increase this combat art's damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
- Or keep it very low and use it as your main attack when other combat arts are on cooldown.
Never be hasty to increase a CA, you can not revert back to a lower CA lvl.
- Using regen per hit modifier will allow you to have no regeneration time, so you can land as many Demonic Blows as you want.
Pros and Cons
Pros
- Strong single target damage, can be modified to attack several opponents through an area of effect mod.
- Low regeneration time
- Strong boss killer with modifications for wounds and poison debuffs.
- Fast execution animation making it viable for a short regeneration time.
- The mod 1b "Vehemence" (area of effect) and the mod 3a "Life Leech" (enhanced by Tactics Lore) work good together, as you can add to your health a considerable amount of hitpoints with only one hit.
Cons
- Single target attack, must be modified to attack more than one opponent.
- Mod 2a "Frailty" only reduces opponent's physical armor.
Stats Chart
See Also
Gallery
|