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Revision as of 23:21, 30 October 2013
Aspect Lore
Increases inflicted damage, critical hit chance, and the execution speed of the respective Aspect. Enables the use of modifications for the aspect.
Aspect Lore includes skills like Cabalistic Voodoo Lore (Dryad), Astute Supremacy Lore (Inquisitor), Lost Fusion Lore (Temple Guardian) etc. The Dragon Mage and High Elf have 3 Aspect Lore skills each - one for each aspect. The Shadow Warrior only has 1: Astral Lord Lore. The other 4 classes have 2 Aspect Lore skills each. All Aspect Lore skills offer identical bonuses.
- Damage +X% (refer to table below)
- Execution Speed +Z%
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage. +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Critical Hit, +%: | 0,4 | 2 | 3,5 | 4,8 | 5,9 | 6,8 | 7,6 | 8,4 | 8,6 | 9 | 9,7 | 11 | 12,1 | 13,2 | 14,1 | 14,9 | 15,6 | 16,6 | 17,4 | 18,2 | 18,8 |
Execution Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Mastery
- Further increases inflicted damage.
Properties
- Only hard points count for modification purposes (skill bonuses don't give you modification points).
- The increased execution speed has no effect in combos.
Breakpoints
- The bonuses are increased in steps as shown in the full table
The damage bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Critical Hit chance bonus at a given skill level x is given fairly precisely by the following formulas:
- 20*(x+1.5)/(x+100) Pre-Mastery
- 30*(x-32.5)/(x+66) Mastery
The Execution Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 80*(x+1.5)/(x+100) Pre-Mastery
- 120*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.