Difference between revisions of "Sacred 2:Fire"

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==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
 
==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
Fire damage can be added to a weapon by [[Sacred 2:Forging|forging]] a [[Sacred 2:Chunk of Lava|Chunk of Lava]] into the damage converter slot on a weapon.  This will also increase the weapon's [[Sacred 2:Chance for Burn|Chance to Burn]], which is the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Fire damage. If successful, the effect of Burn is Fire [[Sacred 2:Damage over Time|Damage over Time]].
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Fire damage can be added to a weapon by [[Sacred 2:Forging|forging]] a [[Sacred 2:Chunk of Lava|Chunk of Lava]] ([[File:Chunk of Lava.png]]) into the damage converter slot on a weapon.  This will also increase the weapon's [[Sacred 2:Chance for Burn|Chance to Burn]], which is the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Fire damage. If successful, the effect of Burn is Fire [[Sacred 2:Damage over Time|Damage over Time]].
  
  

Latest revision as of 18:29, 28 October 2013

fire.jpg Fire is one of the five basic Damage and Armor types. Fire damage can be inflicted via melee/ranged weapons and by using Combat Arts that have fire damage.


Blacksmithing Weapons and Secondary Effects

Fire damage can be added to a weapon by forging a Chunk of Lava (Chunk of Lava.png) into the damage converter slot on a weapon. This will also increase the weapon's Chance to Burn, which is the Secondary Damage Effect (and Detrimental Magic Effect) of Fire damage. If successful, the effect of Burn is Fire Damage over Time.


Armor Resistance

Increasing a player's Fire resistance via armor, skills, or by forging rings or amulets into equipment will decrease Fire damage done by opponents' melee, ranged or spell attacks.

Fire Armor is naturally granted by red Relics, as well as by the skill Toughness. The Armor value against Fire damage can be further increased by the skill Armor Lore and by any item modifiers that increase Fire or Total Armor by either a percentage or a flat value. Damage Mitigation against Fire is another important modifier that will reduce the amount of Fire damage inflicted on the player.


Enemies using Fire damage can inflict Burn on the player. To resist this Secondary Damage Effect, players should look for items with these modifiers:


Using Fire damage via weapon/ranged or spell versus an enemy who has tremendous Fire resistance can reduce a player's damage by a minimum of 50 percent! Therefore, players should always attempt to use Fire damage against enemies who have the least resistance to it, and switch to another damage type against Fire-resistant enemies.


Combat Arts

Fire can be a default damage type of some class's Combat Arts. Depending upon the chosen combat art, it may be mixed with other damage types. For example, the High Elf's Blazing Tempest elemental damage type starting composition is 100% Fire. This means that each of the waves that hit enemies have an excellent chance of inflicting Chance for Burn, as the percentage of Fire damage in that combat art is 100%.

Certain Combat Arts may also increase or decrease the player's Fire resistance.