Difference between revisions of "Sacred 2:Hammers"
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|class="skillslc"|Modifier | |class="skillslc"|Modifier | ||
− | |[[Sacred 2:Opponent's armor: Physical | + | |[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] |
|[[Sacred 2:Chance to stun opponents|Chance to stun opponents]] | |[[Sacred 2:Chance to stun opponents|Chance to stun opponents]] | ||
|[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] | |[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] |
Revision as of 03:35, 24 October 2013
Contents
Hammers
Hafted Weapons Lore Modifiers
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the appropriate mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
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Modifier | Opponent's armor: Physical | Chance to stun opponents | Chance to Slow Opponents by 25% |
Damage Types
- Hammers typically deal physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have hammers that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
- Hammers gain damage from Strength.
Damage
- Moderate
Types and Skins
Hammers consist of:
- Hammers
- Demolishers
Common Hammers
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