Difference between revisions of "Sacred 2:Garema Ghost Warrior"
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(added note about ice and blood) |
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− | {| | + | <onlyinclude>{{Enemy |
− | | | + | |Stats=http://www.sacredwiki.org/images/Sacred_2/Bestiary/Humanoid%20Monsters/HM-GaremaGhostWarrior-Stats.jpg |
− | http://www.sacredwiki.org/images/Sacred_2/Bestiary/ | + | |Thumb=[http://www.sacredwiki.org/images/Sacred_2/Bestiary/Humanoid%20Monsters/HM-GaremaGhostWarrior.jpg http://www.sacredwiki.org/images/Sacred_2/Bestiary/Humanoid%20Monsters/th_HM-GaremaGhostWarrior.jpg] |
− | | | + | |Damage and Weaknesses= |
− | [http://www.sacredwiki.org/images/Sacred_2/Bestiary/ | + | Damage Types: |
+ | *{{Physical}} | ||
+ | *{{Poison}} | ||
+ | Weakest Against: | ||
+ | *{{Ice}} | ||
+ | |Region=The Jungle | ||
+ | |Nearby= | ||
+ | }}{{Enemy | ||
+ | |Stats=http://www.sacredwiki.org/images/Sacred_2/Bestiary/Humanoid%20Monsters/HM-GaremaGhostWarrior2-Stats.jpg | ||
+ | |Thumb=[http://www.sacredwiki.org/images/Sacred_2/Bestiary/Humanoid%20Monsters/HM-GaremaGhostWarrior2.jpg http://www.sacredwiki.org/images/Sacred_2/Bestiary/Humanoid%20Monsters/th_HM-GaremaGhostWarrior2.jpg] | ||
+ | |Damage and Weaknesses= | ||
+ | Damage Types: | ||
+ | *{{Physical}} | ||
+ | *{{Poison}} | ||
+ | Weakest Against: | ||
+ | *{{Ice}} | ||
+ | |Region=The Jungle | ||
+ | |Nearby= | ||
+ | }}{{Enemy | ||
+ | |Stats=http://www.sacredwiki.org/images/Sacred_2/Bestiary/Humanoid%20Monsters/HM-GaremaGhostWarrior-Champ-Stats.jpg | ||
+ | |Thumb=[http://www.sacredwiki.org/images/Sacred_2/Bestiary/Humanoid%20Monsters/HM-GaremaGhostWarrior-Champ.jpg http://www.sacredwiki.org/images/Sacred_2/Bestiary/Humanoid%20Monsters/th_HM-GaremaGhostWarrior-Champ.jpg] | ||
+ | |Damage and Weaknesses= | ||
+ | Damage Types: | ||
+ | *{{Physical}} | ||
+ | *{{Poison}} | ||
+ | Weakest Against: | ||
+ | *{{Ice}} | ||
+ | |Region=The Jungle | ||
+ | |Nearby= | ||
+ | }}</onlyinclude> | ||
− | | | + | Note: the Garema Ghost Warriors can become cloaked to near invisibility using something like the Shadow Warrior's [[Sacred 2:Shadow Veil|Shadow Veil]] or the High Elf's [[Sacred 2:Cascading Shroud|Cascading Shroud]]. They can't be targeted directly when cloaked, but they can still take damage by using combat arts that are not directly targeted against them. An example would be the High Elf's [[Sacred 2:Blazing Tempest|Blazing Tempest]] or [[Sacred 2:Glacial Thorns|Glacial Thorns]] or the Temple Guardian's [[Sacred 2:Charged Grid|Charged Grid]] or [[Sacred 2:Deathly Spears|Deathly Spears]]. All Sacred 2 heroes have at least one combat art that can be used to take them down. |
− | |||
− | + | The [[Sacred 2:Enhanced Perception|Enhanced Perception]] skill is also useful for targeting Ghost Warriors. | |
− | + | In [[Sacred 2:Ice and Blood|Ice and Blood]], Garema Ghost Warriors were changed so that they can be targeted normally, even while cloaked. | |
− | | | + | |
+ | |||
+ | [[Category:Sacred 2 Enemies in Ancaria|G]] | ||
+ | [[Category:Sacred 2 Humanoid Monsters|G]] |
Latest revision as of 00:31, 14 October 2013
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Damage Types: Weakest Against: Region: The Jungle |
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Damage Types: Weakest Against: Region: The Jungle |
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Damage Types: Weakest Against: Region: The Jungle |
Note: the Garema Ghost Warriors can become cloaked to near invisibility using something like the Shadow Warrior's Shadow Veil or the High Elf's Cascading Shroud. They can't be targeted directly when cloaked, but they can still take damage by using combat arts that are not directly targeted against them. An example would be the High Elf's Blazing Tempest or Glacial Thorns or the Temple Guardian's Charged Grid or Deathly Spears. All Sacred 2 heroes have at least one combat art that can be used to take them down.
The Enhanced Perception skill is also useful for targeting Ghost Warriors.
In Ice and Blood, Garema Ghost Warriors were changed so that they can be targeted normally, even while cloaked.