Difference between revisions of "Sacred 2:Devout Guardian"
m |
(added content) |
||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
− | + | =='''Introduction: The Devout Guardian'''== | |
+ | <div style="float:right;"> | ||
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
+ | {| | ||
+ | | | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer17.gif | ||
+ | |The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses. The Temple Guardian is very strong in close combat. | ||
+ | |} | ||
+ | |- | ||
+ | |{{S2frame|[[File:Tw closecombat do.jpg]]|none}} | ||
+ | |} | ||
+ | =='''Devout Guardian Combat Arts'''== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==='''[[Sacred 2:Dedicated Blow|Dedicated Blow]]'''=== | ==='''[[Sacred 2:Dedicated Blow|Dedicated Blow]]'''=== | ||
{| | {| | ||
Line 37: | Line 47: | ||
|Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. | |Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. | ||
|} | |} | ||
+ | |||
+ | =='''Devout Guardian [[Sacred 2:Skills|Skills]]'''== | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Aspect Focus|Devout Guardian Focus]]'''<br />Improves regeneration, raises max Combat Art level, and unlocks modification points for Devout Guardian. | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage, chance for critical hits with all weapons, and unlocks modification points for Devout Guardian. | ||
+ | |} | ||
+ | =='''Devout Guardian [[Sacred 2:Mobiculum|Mobiculum]]'''== | ||
+ | The Mobiculum for the Devout Guardian is designed with red flames on its sides. The Ice and Blood version of this special mount has unique armor with wicked battle spikes attached to the front. | ||
+ | {| | ||
+ | |{{S2frame|[[Image:mobdevoutguardian.jpg|385px]]||'''Fallen Angel Version'''}} | ||
+ | |{{S2frame|[[File:Tg mobiculum devout.jpg|422px]]||'''Ice and Blood Version'''}} | ||
+ | |} | ||
+ | ===Bonuses and Penalties=== | ||
+ | |||
+ | {{S2frame|http://www.sacredwiki.org/images/Sacred_2/Mounts/mabdevoutguardian.jpg|left}} | ||
+ | <br clear="left" /> | ||
+ | |||
+ | Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts. | ||
+ | |||
+ | However, this aspect mount gives a special bonus which offsets the regeneration penalty to Devout Guardian. Therefore, the Devout Guardian will desire this Mobiculum. Combined with the [[Sacred 2:Riding|Riding]] skill, this mount may make it seem as if there is almost no penalty whatsoever! | ||
+ | |||
+ | =='''[[Sacred 2:Combat Modules CC10|Devout Guardian Set: Combat Modules CC10]]'''== | ||
+ | |||
+ | Combat Modules CC10 is a set specially focused on the Devout Guardian aspect, giving bonuses to all five combat art levels and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers. | ||
+ | |||
+ | ::::http://www.sacredwiki.org/images/Sacred_2/sets/TG/combat.gif | ||
+ | |||
==See Also== | ==See Also== | ||
*[[Sacred 2:Aspects|Aspects]] | *[[Sacred 2:Aspects|Aspects]] | ||
*[[Sacred 2:Temple Guardian|Temple Guardian]] | *[[Sacred 2:Temple Guardian|Temple Guardian]] | ||
− | *[[Sacred 2: Combat Arts| Combat Arts]] | + | *[[Sacred 2:Combat Arts| Combat Arts]] |
− | *[[Sacred 2: | + | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] |
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Revision as of 19:13, 4 September 2013
Introduction: The Devout Guardian
| |||||||||
|
Devout Guardian Combat Arts
Dedicated Blow
A portion of physical damage is converted to the damage source, which the opponent has least resistance to. |
Battle Extension
An additional arm that will fell opponents during battle. |
Deathly Spears
Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range. |
Combat Alert
Increases the attack and defense value. |
T-Energy Shroud (Buff)
Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. |
Devout Guardian Skills
Devout Guardian Focus Improves regeneration, raises max Combat Art level, and unlocks modification points for Devout Guardian. |
Tactics Lore Increases damage, chance for critical hits with all weapons, and unlocks modification points for Devout Guardian. |
Devout Guardian Mobiculum
The Mobiculum for the Devout Guardian is designed with red flames on its sides. The Ice and Blood version of this special mount has unique armor with wicked battle spikes attached to the front.
|
|
Bonuses and Penalties
| ||
Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.
However, this aspect mount gives a special bonus which offsets the regeneration penalty to Devout Guardian. Therefore, the Devout Guardian will desire this Mobiculum. Combined with the Riding skill, this mount may make it seem as if there is almost no penalty whatsoever!
Devout Guardian Set: Combat Modules CC10
Combat Modules CC10 is a set specially focused on the Devout Guardian aspect, giving bonuses to all five combat art levels and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers.