Difference between revisions of "Sacred 2:Delphic Arcania"
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{{Languages}} | {{Languages}} | ||
− | + | =='''Introduction: The Arcane Illusionist'''== | |
+ | <div style="float:right;"> | ||
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
+ | {| | ||
+ | | | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer16.gif | ||
+ | |This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects. | ||
+ | |} | ||
+ | |- | ||
+ | |{{S2frame|[[File:He arcane do.jpg]]|none}} | ||
+ | |} | ||
− | + | =='''Delphic Arcania Combat Arts'''== | |
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==='''[[Sacred 2:Cobalt Strike|Cobalt Strike]]'''=== | ==='''[[Sacred 2:Cobalt Strike|Cobalt Strike]]'''=== | ||
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|While active, hitpoints and spells will regenerate at an increased rate. | |While active, hitpoints and spells will regenerate at an increased rate. | ||
|} | |} | ||
+ | |||
+ | =='''Delphic Arcania [[Sacred 2:Skills|Skills]]'''== | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcaniafocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Aspect Focus|Delphic Arcania Focus]]'''<br />Improves regeneration, raises max Combat Art level, and unlocks modification points for Delphic Arcania. | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Aspect Lore|Delphic Arcania Lore]]'''<br />Increases damage, critical chance, and cast speed, and unlocks modification points for Delphic Arcania. | ||
+ | |} | ||
+ | |||
+ | =='''Delphic Arcania [[Sacred 2:Wind Serpent|Wind Serpent]]'''== | ||
+ | The Wind Serpent for the Delphic Arcania aspect is dark blue with lines of glowing energy streaming down across its sides. The Ice and Blood version of this special mount is called the Fay Drake, and has a clean white-and-gold harness. | ||
+ | |||
+ | {| | ||
+ | |{{S2frame|[[Image:HE arcane mount.jpg|500px]]|left|'''Fallen Angel Version'''}} | ||
+ | |{{S2frame|[[File:Elf drake delphic1.jpg|425px]]|left|'''Ice and Blood "Fay Drake" Version'''}} | ||
+ | |} | ||
+ | ===Bonuses and Penalties=== | ||
+ | |||
+ | {{S2frame|[[Image:Delphic Wind Serpent Stats.jpg|500px]]|left}} | ||
+ | <br clear="left" /> | ||
+ | |||
+ | Like all special mounts, this Wind Serpent gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts. | ||
+ | |||
+ | However, this aspect mount gives a special bonus which offsets the regeneration penalty to Delphic Arcania. Therefore, the Arcane Illusionist will desire this Wind Serpent. Combined with the [[Sacred 2:Riding|Riding]] skill, this mount may make it seem as if there is almost no penalty whatsoever! | ||
+ | |||
+ | =='''[[Sacred 2:Adornments of the Ancestors|Delphic Arcania Set: Adornments of the Ancestors]]'''== | ||
+ | |||
+ | Adornments of the Ancestors is a set specially focused on the Delphic Arcania aspect, giving bonuses to all five combat art levels and their regeneration times. This sleek armor is well-balanced for spell-casting power and defense. | ||
+ | |||
+ | :http://www.sacredwiki.org/images/Sacred_2/sets/HE/ancestors.gif | ||
==See Also== | ==See Also== | ||
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*[[Sacred 2:High Elf|High Elf]] | *[[Sacred 2:High Elf|High Elf]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:High Elf Guides|High Elf Guides]] |
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Revision as of 20:22, 3 September 2013
Introduction: The Arcane Illusionist
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Delphic Arcania Combat Arts
Cobalt Strike
A powerful streak of lightening hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time. |
Magic Coup
The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity. |
Shadow Step
With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset. |
Expulse Magic
The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents. |
Grand Invigoration (Buff)
While active, hitpoints and spells will regenerate at an increased rate. |
Delphic Arcania Skills
Delphic Arcania Focus Improves regeneration, raises max Combat Art level, and unlocks modification points for Delphic Arcania. |
Delphic Arcania Lore Increases damage, critical chance, and cast speed, and unlocks modification points for Delphic Arcania. |
Delphic Arcania Wind Serpent
The Wind Serpent for the Delphic Arcania aspect is dark blue with lines of glowing energy streaming down across its sides. The Ice and Blood version of this special mount is called the Fay Drake, and has a clean white-and-gold harness.
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Bonuses and Penalties
| ||
Like all special mounts, this Wind Serpent gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.
However, this aspect mount gives a special bonus which offsets the regeneration penalty to Delphic Arcania. Therefore, the Arcane Illusionist will desire this Wind Serpent. Combined with the Riding skill, this mount may make it seem as if there is almost no penalty whatsoever!
Delphic Arcania Set: Adornments of the Ancestors
Adornments of the Ancestors is a set specially focused on the Delphic Arcania aspect, giving bonuses to all five combat art levels and their regeneration times. This sleek armor is well-balanced for spell-casting power and defense.