Difference between revisions of "Sacred 2:Temple Guardian"
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==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''=== | ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''=== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Primary:'''[/u] |
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif | ||
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|valign="top"|[[Sacred 2:Aspect Lore|Source Warden Lore]]<br />Increases damage, critical chance, and cast speed for this aspect. | |valign="top"|[[Sacred 2:Aspect Lore|Source Warden Lore]]<br />Increases damage, critical chance, and cast speed for this aspect. | ||
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− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Secondary:'''[/u] |
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif | ||
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==='''[[Sacred 2:Offensive Skills|Offensive Skills]]:'''=== | ==='''[[Sacred 2:Offensive Skills|Offensive Skills]]:'''=== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Primary:'''[/u] |
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif | ||
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|valign="top"|[[Sacred 2:Tactics Lore|Tactics Lore]]<br />Increases damage and chance for critical hits with all weapons. | |valign="top"|[[Sacred 2:Tactics Lore|Tactics Lore]]<br />Increases damage and chance for critical hits with all weapons. | ||
|} | |} | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Secondary:'''[/u] |
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif | ||
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==='''[[Sacred 2:Defensive Skills|Defensive Skills]]:'''=== | ==='''[[Sacred 2:Defensive Skills|Defensive Skills]]:'''=== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Primary:'''[/u] |
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif | ||
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|valign="top"|[[Sacred 2:Toughness|Toughness]]<br />Improves resists and provides minimal % damage mitigation. | |valign="top"|[[Sacred 2:Toughness|Toughness]]<br />Improves resists and provides minimal % damage mitigation. | ||
|} | |} | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Secondary:'''[/u] |
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif | ||
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==='''[[Sacred 2:General Skills|General Skills]]:'''=== | ==='''[[Sacred 2:General Skills|General Skills]]:'''=== | ||
{|width="100%" | {|width="100%" | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Primary:'''[/u] |
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif | ||
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|valign="top"|[[Sacred 2:Enhanced Perception|Enhanced Perception]]<br />Increases chance of "seeing" invisible monsters and "magical hiding places." | |valign="top"|[[Sacred 2:Enhanced Perception|Enhanced Perception]]<br />Increases chance of "seeing" invisible monsters and "magical hiding places." | ||
|} | |} | ||
− | |valign="top" width="50%"| | + | |valign="top" width="50%"|<u>'''Secondary:'''[/u] |
{| | {| | ||
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif |
Revision as of 23:55, 12 August 2013
The Story For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy. After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control. But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated. The Path Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance. Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control. Special FeaturesTemple Guardians have two weapons: their left-handed gun weapon, and a close-combat weapon in the right hand. The gun is the left forearm; they have no left hand. As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon). Temple Guardians (along with the Inquisitor) have both blacksmithing and bargaining. As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters. Temple Guardian Starting AttributesBase starting attributes level 1, silver difficulty, no survival bonus, naked.
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Temple Guardian Skills
All skills in the left column below may be chosen as soon as a character reaches level two. | All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. |
Combat Art Skills:
Primary:[/u]
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Secondary:[/u]
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Offensive Skills:
Primary:[/u]
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Secondary:[/u]
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Defensive Skills:
Primary:[/u]
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Secondary:[/u]
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General Skills:
Primary:[/u]
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Secondary:[/u]
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Aspects
Temple Guardian Combat Arts
Aspect
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Aspect
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Aspect
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Temple Guardian Combat Art Guns
Gun without any Combat Art
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Amplifying Discharge Gun
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Archimedes Beam Gun
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Battle Extension Gun
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Dedicated Blow Gun
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Furious Emblazer Gun
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Jolting Touch Gun
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Propelled Levitation Gun
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Source Warden Aspect Gun
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Note: All Source Warden Aspect Combat Arts use the same gun.
Temple Guardian Set Items
Combat Modules CC10 (Devout Guardian)
T-Energy Modules (Source Warden)
Technical Modules (Lost Fusion)
Unique Mount
All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum.