Difference between revisions of "Sacred 2:Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death"
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* Level 50: [[Sacred 2:Tactics Lore|Tactics Lore]]- Will add damage output to our GI CA's, weapons, and mods for GI. This will increase the damage we deal with our dual wield weapons, so you know the story by now. More damage=better. After some research, look at the option below. | * Level 50: [[Sacred 2:Tactics Lore|Tactics Lore]]- Will add damage output to our GI CA's, weapons, and mods for GI. This will increase the damage we deal with our dual wield weapons, so you know the story by now. More damage=better. After some research, look at the option below. | ||
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* Level 50: [[Sacred 2:Toughness|Toughness]]- After reading many articles about damage mitigation, especially a very good one by soldats, I think this build could have a suggested change. While questing in the wastelands I was mobbed by those alien looking dudes that look like they came outta AVP. Was riding on my mount, and the mount died, and I survived after popping health pots. Manange to kill them all but this near death experience does not make me happy. Toughness being picked here might provide a better defensive end to the build. If you are all about damage though, go for Tactics. | * Level 50: [[Sacred 2:Toughness|Toughness]]- After reading many articles about damage mitigation, especially a very good one by soldats, I think this build could have a suggested change. While questing in the wastelands I was mobbed by those alien looking dudes that look like they came outta AVP. Was riding on my mount, and the mount died, and I survived after popping health pots. Manange to kill them all but this near death experience does not make me happy. Toughness being picked here might provide a better defensive end to the build. If you are all about damage though, go for Tactics. | ||
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Revision as of 03:28, 12 August 2013
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Darth Sion - Inquisitor GuideBy ryanrocker1217
Let me first start by saying I have not taken this build to Niob yet, currently in early platnium and kicking butt. I hope someone can continue this character into Niob and report some feedback for everyone. No deaths so thats definitely a positive so far. This is an all-around aspect build that can use all three aspects efficiently, allowing for fun gameplay. I've always liked the cool looking mount so I incorporated that into my build as well. This build eventually uses three buffs and fully utilizes all three aspects, with more of a focus on Astute Supremacy and Gruesome Inquisition. So without further ado...Meet Darth Sion, my Spider Ridin' Demon of Death
[u][size=3][font="Impact"]#1-Skills[/font][/size][/u]
Optional Skill Pick Level: At level 65 you can take whatever skill you like and what will benefit your personal build the most. I choose Riding because I like my mount but you may choose whatever floats your boat. (Or whatever floats your build should I say...) [u][size=3][font="Impact"]#2-Attributes[/font][/size][/u]
[u][size=3][font="Impact"]#3-Combat Arts and Modifications[/font][/size][/u] bleed->lacerate->judgement- Bleed for the damage over time, lacerate for the decrease in base hitpoint values, and judgement for the critical hits ire->petrify->frenzy- ire for extra damage, petrify for the chance to stun, and frenzy for the double hit Disgrace- only modify this to bronze because it is not as helpful as some of our other CA's we need to modify For this CA i think all the choices are based on personal playing experience so those can be up to you. Mystic->Eradicate->Hallow- Mystic adds magic damage, eradicate increases chance for hits, and hallow increases the damage output. Upon research into the defensive mechanics of the game, I have also realized that inure could be more effective for those who want a little extra safety with their build. So, if you want more offensive go with hallow, for more defensive go with inure.
Disperse->Hesitation->Dynamic- Disperse for the increased angle (tested elongation and seems less effective, though I've heard otherwise), hesitation decreases attack speed, and dynamic increases the chance for crits Gravitation->Vortex->Vortex- Gravitation adds damage, and the two vortex mods increase the range of this CA immensely Incentive->Domination->Companion- Incentive for the increased defense and attack values, domination for the astute supremacy aspect being added to our doppelganger, and companion to make this a buff Sphere->Counterblow->Evade- Sphere for small AoE damage, counterblow for melee reflection, and evade for increased defense value
Spite->Deprivation->Stimulate- Spite for increased duration, deprivation to make this a strong debuffer, and stimulate to increase the rest of our CA regen times Effort->fanatic->probation- effort to increase the damage dealt faster, fanatic increases attack values of companions, and probation lengthens the lifespan of the companions [u][size=3][font="Impact"]#4-Combos:[/font][/size][/u]
[u][size=3][font="Impact"]#5-Buffs[/font][/size][/u]
[u][size=4][font="Impact"]Final Thoughts[/font][/size][/u] It's been awhile since I first posted this build and have learned a large deal about the game that has helped builds I do in the future. While I feel that this was a very capable build, I feel that the following changes might make for a stronger character. I recommend taking the following skills is your a min/max type of player and want to really squeeze the juice out of this build.
See Also |