Difference between revisions of "Sacred 2:Gotcha!"
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* Defeat [[Sacred 2:Eddie|Eddie]] | * Defeat [[Sacred 2:Eddie|Eddie]] | ||
* Bring Eddie back to Town Guard Olander | * Bring Eddie back to Town Guard Olander | ||
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Revision as of 01:56, 17 December 2011
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Quick Walkthrough |
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Detailed Walkthrough
Now you are sure Stan knows something about the gambling affair in Griffinborough. You talk again with Stan, and he accepts to bet with you in a couple of gambling games. You win him for a couple of times, and watching your great capacity to bet and win he makes you an offer: he gives you a key to a hidden premises in the tavern's backroom! Now you got'em!
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You walk to the back of the tavern: you walk north-east and then turn left to take the cemetery lane, which leads you to the basement door. Now you enter the backroom to see what you find inside.
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You get into the backroom and you find a guy called Eddie, with a couple of pals.
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After talking with him for a minute, you decide to immediately arrest him, but Eddie doesn't like very much the idea. Neither do his buddies. Anyway, Eddie quickly changes his mind after his toughs go down and he gets thrashed around for a bit.
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Eddie gladly accepts to go with you back to Olander, the town guard. Olander is very happy you solved the gambling problem for him; that probably will mean a promotion for him!
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That's been an exciting day, and a soft bed to rest is the only thought in your mind now. You beg not to find any gambling business in the town inn...
Quest Enemies
Eddie's Pal
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Damage Types: Weakest Against: Quest:Gotcha! Quest Location: Griffinborough in Artamark |
Hotte's Pal
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Damage Types: Weakest Against: Quest:Gotcha! Quest Location: Griffinborough in Artamark |
Hirelings and Escorts
- Eddie - Escort. Not Immortal? You shouldn't face any enemies while escorting him through Sacred 2:Griffinborough
Logbook Entry
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