Difference between revisions of "Sacred 2:Willpower"
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==== How it works ==== | ==== How it works ==== | ||
− | Spell Resistance is both a stat | + | Spell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). [[Sacred 2:Spell Resistance|Spell Resistance]] is used in a calculation with [[Sacred 2:Spell Intensity|Spell Intensity]] (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation). |
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==== Notes ==== | ==== Notes ==== | ||
* [[Sacred 2:Community Patch|Community Patch]] makes this attribute increase the damage dealt by [[Sacred 2:Lightsabers|Lightsabers]]. | * [[Sacred 2:Community Patch|Community Patch]] makes this attribute increase the damage dealt by [[Sacred 2:Lightsabers|Lightsabers]]. |
Revision as of 03:01, 5 November 2011
WillpowerIncreases resistance against magic spells and additional damage effects (burn , poison , freeze , weaken). Each point of Willpower adds one point to a character's base Spell Resistance
How it worksSpell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation). Notes
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