Difference between revisions of "Sacred 2:Life leeched per hit"
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*[[Sacred 2:Ceremonial Might|Ceremonial Might]] | *[[Sacred 2:Ceremonial Might|Ceremonial Might]] | ||
− | == Availability of Life leeched per hit +X as [[Sacred 2:Combat Arts|Combat Art]] == | + | == Availability of ''Life leeched per hit +X'' from forged [[Sacred 2:Runes|Runes]] for secondary rune effect == |
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+ | *[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] | ||
+ | *[[Sacred 2:Nefarious Underworld|Nefarious Underworld]] | ||
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+ | == Availability of ''Life leeched per hit +X'' as [[Sacred 2:Combat Arts|Combat Art]] == | ||
: All characters will have (at least) one Combat Art that can be modded for ''Life leeched per hit'' with the exception of the [[Sacred 2:Seraphim|Seraphim]]. It is available on the following Combat Arts as a choice of modifier: | : All characters will have (at least) one Combat Art that can be modded for ''Life leeched per hit'' with the exception of the [[Sacred 2:Seraphim|Seraphim]]. It is available on the following Combat Arts as a choice of modifier: | ||
Revision as of 02:24, 20 April 2011
When using this modifier, for each successful hit, a player will gain the "+X" amount of health from the enemy's hitpoints while inflicting the same amount of damage. The damage is unresisted and cannot be defended against by any opponent in the game. This modifier will have no effect if the character is already at full health and the effect stacks and can be socketed with with no diminishing returns. It can, as well, be more useful than Leech life from opponents +X% when fighting mobs, as this modifier will produce a flat amount of damage per hit. This modifier will only work with melee/ranged attacks and weapon damage based Combat Arts. It will not work when using spell damage based Combat Arts or secondary damage effects (Chance for Burn, Chance for Poison, etc.)
- See also: Sacred 2:Leech life from opponents
Contents
Availability of Life leeched per hit +X as Item Modifier
This modifier is available on the following unique weapons as a gold modifier (that requires no skill):
This modifier is available on the following uniques as a gold modifier (that requires no skill):
It is available on the following sets as the full set item bonus as a gold modifier:
- Adornments of the Ancestors (High Elf)
- Daerwain's Revenge (Dryad)
- Denderan's Tactical Genius (Shadow Warrior)
This modifier is available on the following unlock items as a yellow modifier:
Availability of Life leeched per hit +X from forged Runes for secondary rune effect
Availability of Life leeched per hit +X as Combat Art
- All characters will have (at least) one Combat Art that can be modded for Life leeched per hit with the exception of the Seraphim. It is available on the following Combat Arts as a choice of modifier:
Dragon Mage
Dragon Berserk - Dragon Magic - Native to this Combat Art, it's potency can also be increased with the Silver Modifier - Steal Life
High Elf
Magic Coup - Delphic Arcania - Silver Modifier - Life Leech
Inquisitor
Ruthless Mutilation - Gruesome Inquisition - Silver Modifier - Dolor
Levin Array - Astute Supremacy - Gold Modifier - Steal Life
Shadow Warrior
Demonic Blow - Death Warrior - Gold Modifier - Life leech
Frenzied Rampage - Malevolent Champion - Gold Modifier - Vampire
Temple Guardian
Jolting Touch - Lost Fusion - Bronze Modifier - Life Leech