Difference between revisions of "Sacred 2:Hitpoint Regeneration"

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This modifier is available on the following [[Sacred 2:Unlock Items|Unlock Item]] as a yellow modifier (that requires no skill):  
 
This modifier is available on the following [[Sacred 2:Unlock Items|Unlock Item]] as a yellow modifier (that requires no skill):  
  
*[[Sacred 2:Silver Virtue|Silver Virtue]]
+
*[[Sacred 2:Silver Virtue|Silver Virtue]] (weapon)
 +
*[[Sacred 2:Faye's Gloom|Faye's Gloom]] (amulet)
 +
*[[Sacred 2:TaliaMel's Hysteria|TaliaMel's Hysteria]] (amulet)
  
 
This modifier is available on the following Unique jewelry as a yellow modifier (that requires no skill):  
 
This modifier is available on the following Unique jewelry as a yellow modifier (that requires no skill):  
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*[[Sacred 2:Ring of Harpys|Ring of Harpys]]
 
*[[Sacred 2:Ring of Harpys|Ring of Harpys]]
 
*[[Sacred 2:Sweetie's Ring|Sweetie's Ring]]
 
*[[Sacred 2:Sweetie's Ring|Sweetie's Ring]]
*[[Sacred 2:Faye's Gloom|Faye's Gloom]]
 
*[[Sacred 2:TaliaMel's Hysteria|TaliaMel's Hysteria]]
 
  
 
This modifier is available on the following [[Sacred 2:Set Items|Set Items]] as a yellow modifier (that requires no skill):
 
This modifier is available on the following [[Sacred 2:Set Items|Set Items]] as a yellow modifier (that requires no skill):

Revision as of 21:38, 13 April 2011

Improves the rate at which the character will gradually heal over time.

Availability of Hitpoint Regeneration +X/s as Item Modifier

This modifier is available on the following unique weapons as a yellow modifier (that requires no skill):

This modifier is available on the following Legendaries as a yellow modifier (that requires no skill):

This modifier is available on the following Unlock Item as a yellow modifier (that requires no skill):

This modifier is available on the following Unique jewelry as a yellow modifier (that requires no skill):

This modifier is available on the following Set Items as a yellow modifier (that requires no skill):

This modifier is available on the following Unique armor as a yellow modifier (that requires no skill):