Difference between revisions of "Sacred 2:Chance for Burn"

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Chance for Burn is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as well as one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]].  It can be triggered by doing [[Sacred 2:Fire|fire]] damage, either by  
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Chance for Burn is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as well as one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]].  It can be triggered by doing <onlyinclude>http://www.sacredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by  
 
 
 
*a [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,  
 
*a [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,  
*a [[Sacred 2:Weapons |weapon]] with fire damage on it  
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*a [[Sacred 2:Weapons |weapon]] with native fire damage on it  
*having a [[Sacred 2:Chunk of Lava|Chunk of Lava]] forged within a weapon.   
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*having a [[Sacred 2:Chunk of Lava|Chunk of Lava]] forged within a weapon which will convert a portion of that weapon's [[Sacred 2:Physical |physical]] damage into fire damage.   
  
 
The chance to inflict Burn upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry.  The effect of Burn is a [[Sacred 2:Damage over Time|Damage over Time]].
 
The chance to inflict Burn upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry.  The effect of Burn is a [[Sacred 2:Damage over Time|Damage over Time]].

Revision as of 16:30, 29 November 2010

Chance for Burn is a secondary damage effect, as well as one of the Detrimental magic effects. It can be triggered by doing fire.jpg Fire damage, either by

  • a Combat Art that does fire damage,
  • a weapon with native fire damage on it
  • having a Chunk of Lava forged within a weapon which will convert a portion of that weapon's physical damage into fire damage.

The chance to inflict Burn upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry. The effect of Burn is a Damage over Time.