Difference between revisions of "Sacred 2:Nether Allegiance"

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==Skills And Attributes That Affect This Combat Art==
 
==Skills And Attributes That Affect This Combat Art==
  
* [[Sacred 2:Aspect Focus|Astral Lord Focus]]  Reduces [[Sacred 2:Regeneration Penalty from Buffs -X%|"Regeneration Penalty from Buffs"]] - Grants [[Sacred 2:Combat Art Modifications|modification points]] to Astral Lord Aspect - Increases "Highest Spell level without Penalty"
+
* [[Sacred 2:Aspect Focus|Astral Lord Focus]]  Reduces [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] - Grants [[Sacred 2:Combat Art Modifications|modification points]] to Astral Lord Aspect - Increases "Highest Spell level without Penalty"
 
* [[Sacred 2:Stamina |Stamina]]  Reduces "Regeneration Penalty from Buffs"
 
* [[Sacred 2:Stamina |Stamina]]  Reduces "Regeneration Penalty from Buffs"
 
* [[Sacred 2:Concentration|Concentration]]  Reduces "Regeneration Penalty from Buffs"
 
* [[Sacred 2:Concentration|Concentration]]  Reduces "Regeneration Penalty from Buffs"

Revision as of 02:26, 7 May 2010

15.gif buffSWna.gif This Combat Art is a (Buff)

The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished.


Aspect

SW_Asp_03.png - Astral Lord

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Accomplice - Summons an additional soldier. (+1)
  • Sharp Blades - The spectral soldiers inflict more damage. (???)

MODicons_10.gif Silver
  • Commander - Summons another additional soldier. (+1)
  • Spectral Shield - Equip summoned soldier with greatly enhanced shields. (???)

MODicons_08.gif Gold
  • Balm - Increase life regeneration of the spectral soldiers. (50% increase)
  • Elite Equipment - Upgrades the spectral soldiers' armor. (7.5% + 5.5% per CA level (?))

Skills And Attributes That Affect This Combat Art

Usage Strategies

  • Use Nether Allegiance along with Reflective Emanation and/or Rousing Command (both have mods to affect the whole party), as well as Augmenting Guidon.
  • Recommended mods: Sharp Blades, Spectral Shield, Elite Equipment. The more skelletons there are, the more they get in eachothers way and in the player's way. It may be better to have 2 skelletons that are spending more time hitting their targets with reinforced equipment and better armor than 4 skelletons that are either getting in eachother's way or dead because they don't have much defense.
  • If the player uses this buff, it is recommended to keep the level fairly high (without going over CA level without penalty) to ensure the skelletons can kill at a decent speed.

Pros and Cons

Pros

  • Skeleton units will do damage instead of the player which provides strategic opportunities.
  • Skeletons will continue to draw aggro even while 'dead' and lying upon the ground.
  • If a skeleton is killed, they will return to life, but it will take time for them to resurrect.
  • If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player.

Cons

  • The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does.
  • Too many skeletons can get in each other's way, especially if a player is using rallied souls at the same time.
  • Requires a high combat art level for good kill speed from skeletons, as this increases their damage.
  • Can attract extra attention from other enemy units
  • Any enemy Area of Effect or Reflect spell that causes damage to skeletons will also damage a player even if while invisible (using Shadow Veil)
  • Skeletons do not run very fast and it can take a few seconds for them to teleport to a player and then find the enemy. There is no known way to increase their run speed.

Notes

Some research has been done [1] & [2] that shows the damage increase.

Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level +Regen %, All CAs Spectral Soldier Level # of Spectral Soldiers
1 56.3 4 2
2 84.5 4 2