Difference between revisions of "User:Zinsho"
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+ | http://www.codecogs.com/gif.latex?\frac{4}{5} | ||
+ | |||
+ | [[Image:http://www.codecogs.com/gif.latex?\frac{4}{5}]] | ||
+ | |||
+ | |||
+ | ==Weapons== | ||
+ | |||
Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well. | Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well. | ||
Line 7: | Line 14: | ||
!Weapon Lore | !Weapon Lore | ||
!(Type) | !(Type) | ||
− | ! | + | !Associated Weapons |
!Stat | !Stat | ||
!1st Ability | !1st Ability | ||
− | !Level | + | !Level Unlocked |
!2nd Ability | !2nd Ability | ||
− | !Level | + | !Level Unlocked |
!3rd Ability | !3rd Ability | ||
− | !Level | + | !Level Unlocked |
− | |- | + | |-align="center" |
|class="skillslc"|Fist Weapon Lore | |class="skillslc"|Fist Weapon Lore | ||
|CLF_FISTWEAPON | |CLF_FISTWEAPON | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Increased Chance of Critical Hits |
|1 | |1 | ||
− | | | + | |Chance to halve regeneration time (?) |
|25 | |25 | ||
|wb_bhdm_surehit | |wb_bhdm_surehit | ||
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Fist Weapon Lore | |class="skillslc"|Fist Weapon Lore | ||
|CLF_FISTWEAPON_BLADE | |CLF_FISTWEAPON_BLADE | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Increased Chance of Critical Hits |
|1 | |1 | ||
− | | | + | |Chance to Cause Open Wounds |
|25 | |25 | ||
− | | | + | |Chance to Cause "Mortal Strike" |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Fist Weapon Lore | |class="skillslc"|Fist Weapon Lore | ||
|CLF_FISTWEAPON_SPIKE | |CLF_FISTWEAPON_SPIKE | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Chance to disregard armor |
|1 | |1 | ||
− | | | + | |Chance to Cause Open Wounds |
|25 | |25 | ||
|wb_bhdm_surehit | |wb_bhdm_surehit | ||
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Hafted Lore | |class="skillslc"|Hafted Lore | ||
|CLF_2H_AXE | |CLF_2H_AXE | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Combat Values: +Attack |
|1 | |1 | ||
− | | | + | |Chance to Cause Open Wounds |
|25 | |25 | ||
− | | | + | |Chance to Cause Deep Wounds |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Hafted Lore | |class="skillslc"|Hafted Lore | ||
|CLF_2H_HAMMER | |CLF_2H_HAMMER | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Decrease enemy's Physical Resistance: -xx% |
|1 | |1 | ||
− | | | + | |Chance to Stun |
|25 | |25 | ||
|wb_hftm_wounded_rage | |wb_hftm_wounded_rage | ||
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Hafted Lore | |class="skillslc"|Hafted Lore | ||
|CLF_AXE | |CLF_AXE | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Combat Values: +Attack |
|1 | |1 | ||
− | | | + | |Chance to Cause Open Wounds |
|25 | |25 | ||
− | | | + | |Chance to Cause Deep Wounds |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Hafted Lore | |class="skillslc"|Hafted Lore | ||
|CLF_CLUB | |CLF_CLUB | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Increased Attack Speed |
|1 | |1 | ||
− | | | + | |Increased Damage against Undead (+Fire) |
|25 | |25 | ||
− | | | + | |Chance to Stun |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Hafted Lore | |class="skillslc"|Hafted Lore | ||
|CLF_HAMMER | |CLF_HAMMER | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Decrease enemy's Physical Resistance: -xx% |
|1 | |1 | ||
− | | | + | |Chance to Stun |
|25 | |25 | ||
− | | | + | |Chance to slow enemy |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Hafted Lore | |class="skillslc"|Hafted Lore | ||
|CLF_WHIP | |CLF_WHIP | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to disregard armor |
|1 | |1 | ||
− | | | + | |wb_hftl_surehit |
|1 | |1 | ||
− | | | + | |Chance to slow enemy |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|No Skill Lore | |class="skillslc"|No Skill Lore | ||
|CLF_BATTERY_ENERGY | |CLF_BATTERY_ENERGY | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Spell Intensity +x% |
|1 | |1 | ||
− | | | + | |Spell Intensity +x% |
|1 | |1 | ||
− | | | + | |Spell Intensity +x% |
|1 | |1 | ||
− | |- | + | |-align="center" |
|class="skillslc"|No Skill Lore | |class="skillslc"|No Skill Lore | ||
|CLF_BATTERY_TECHNICS | |CLF_BATTERY_TECHNICS | ||
Line 132: | Line 139: | ||
|sb_addskill_TW_technology_focus | |sb_addskill_TW_technology_focus | ||
|1 | |1 | ||
− | | | + | |Increased Defense |
|1 | |1 | ||
− | | | + | |sb_addattr_vit |
|1 | |1 | ||
− | |- | + | |-align="center" |
|class="skillslc"|No Skill Lore | |class="skillslc"|No Skill Lore | ||
|CLF_MAGESTAFF | |CLF_MAGESTAFF | ||
Line 143: | Line 150: | ||
|sb_off_spell_intensity_forge | |sb_off_spell_intensity_forge | ||
|1 | |1 | ||
− | | | + | |sb_off_castspeed |
|1 | |1 | ||
|sb_def_reduce_debuffs | |sb_def_reduce_debuffs | ||
|50 | |50 | ||
− | |- | + | |-align="center" |
|class="skillslc"|No Skill Lore | |class="skillslc"|No Skill Lore | ||
|CLF_MAGESTAFF_2H | |CLF_MAGESTAFF_2H | ||
Line 154: | Line 161: | ||
|sb_off_lowcost | |sb_off_lowcost | ||
|1 | |1 | ||
− | | | + | |sb_def_addVW |
|1 | |1 | ||
− | | | + | |sb_def_relVW_forge |
|1 | |1 | ||
− | |- | + | |-align="center" |
|class="skillslc"|No Skill Lore | |class="skillslc"|No Skill Lore | ||
|CLF_MAGESTAFF_2H_R | |CLF_MAGESTAFF_2H_R | ||
Line 165: | Line 172: | ||
|sb_off_castspeed | |sb_off_castspeed | ||
|1 | |1 | ||
− | | | + | |sb_neut_reg_aspect_any_forge |
|1 | |1 | ||
|uni_neut_reduce_buffcost | |uni_neut_reduce_buffcost | ||
|13 | |13 | ||
− | |- | + | |-align="center" |
|class="skillslc"|No Skill Lore | |class="skillslc"|No Skill Lore | ||
|CLF_MAGESTAFF_R | |CLF_MAGESTAFF_R | ||
Line 176: | Line 183: | ||
|sb_addattr_sta | |sb_addattr_sta | ||
|1 | |1 | ||
− | | | + | |sb_off_lowcost |
|1 | |1 | ||
− | | | + | |sb_def_addVW |
|1 | |1 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Pole Arm Lore | |class="skillslc"|Pole Arm Lore | ||
|CLF_HALBERD | |CLF_HALBERD | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Increase Defence |
|1 | |1 | ||
− | | | + | |Chance to Hit Additional Opponents |
|1 | |1 | ||
− | | | + | |Increased Chance of Critical Hits |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Pole Arm Lore | |class="skillslc"|Pole Arm Lore | ||
|CLF_JAVELIN | |CLF_JAVELIN | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Increase Defence |
|1 | |1 | ||
− | | | + | |Decrease enemy defense |
|25 | |25 | ||
|wb_polm_surehit | |wb_polm_surehit | ||
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Pole Arm Lore | |class="skillslc"|Pole Arm Lore | ||
|CLF_POLE | |CLF_POLE | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to Hit Additional Opponents |
|1 | |1 | ||
− | | | + | |Decrease enemy defense |
|25 | |25 | ||
− | | | + | |Decrease Enemy Attack |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_BLOWGUN | |CLF_BLOWGUN | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance of Secondary Effect |
|1 | |1 | ||
− | | | + | |Chance to slow enemy |
|25 | |25 | ||
− | | | + | |Chance of Secondary Effect |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_ENERGY_PISTOL | |CLF_ENERGY_PISTOL | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to Pierce |
|1 | |1 | ||
− | | | + | |Chance to slow enemy |
|25 | |25 | ||
− | | | + | |Enemy's Chance to Reflect Ranged: -xx% |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_ENERGY_WEAPON | |CLF_ENERGY_WEAPON | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to Hit Additional Opponents |
|1 | |1 | ||
− | | | + | |Chance to disregard armor |
|25 | |25 | ||
− | | | + | |Chance of Secondary Effect |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_HORSEBOW | |CLF_HORSEBOW | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Increased Attack Speed while Mounted |
|1 | |1 | ||
− | | | + | |Enemy's Chance to Reflect Ranged: -xx% |
|25 | |25 | ||
− | | | + | |Chance to halve regeneration time (?) |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_LONGBOW | |CLF_LONGBOW | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Combat Values: +Attack |
|1 | |1 | ||
− | | | + | |Chance to disregard armor |
|25 | |25 | ||
− | | | + | |Chance to Pierce |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_RECURVEBOW | |CLF_RECURVEBOW | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to Pierce |
|1 | |1 | ||
− | | | + | |Improved Chance for Critical Hit |
|25 | |25 | ||
− | | | + | |Chance to slow enemy |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_SHORTBOW | |CLF_SHORTBOW | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Increased Attack Speed |
|1 | |1 | ||
− | | | + | |Enemy's Chance to Reflect Ranged: -xx% |
|25 | |25 | ||
− | | | + | |Chance to halve regeneration time (?) |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_THROW_DAGGER | |CLF_THROW_DAGGER | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to Cause Open Wounds |
|1 | |1 | ||
− | | | + | |Improved Chance for Critical Hit |
|25 | |25 | ||
− | | | + | |Chance to halve regeneration time (?) |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_THROW_DRINK | |CLF_THROW_DRINK | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to Hit Additional Opponents |
|1 | |1 | ||
− | | | + | |Improved Chance for Critical Hit |
|25 | |25 | ||
− | | | + | |Chance of Secondary Effect |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_THROW_STAR | |CLF_THROW_STAR | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to Cause Open Wounds |
|1 | |1 | ||
− | | | + | |Enemy's Chance to Reflect Ranged: -xx% |
|25 | |25 | ||
− | | | + | |Chance to halve regeneration time (?) |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_THROW_STONE | |CLF_THROW_STONE | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to Cause Open Wounds |
|1 | |1 | ||
− | | | + | |Improved Chance for Critical Hit |
|25 | |25 | ||
− | | | + | |Chance to halve regeneration time (?) |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Ranged Weapon Lore | |class="skillslc"|Ranged Weapon Lore | ||
|CLF_THROW_STONE_BIG | |CLF_THROW_STONE_BIG | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Chance to Cause Open Wounds |
|1 | |1 | ||
− | | | + | |Enemy's Chance to Reflect Ranged: -xx% |
|25 | |25 | ||
− | | | + | |Chance to halve regeneration time (?) |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Sword Lore | |class="skillslc"|Sword Lore | ||
|CLF_2H_SWORD | |CLF_2H_SWORD | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Chance to Cause "Mortal Strike" |
|1 | |1 | ||
− | | | + | |Chance to Cause Deep Wounds |
|25 | |25 | ||
− | | | + | |Decrease enemy's Physical Resistance: -xx% |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Sword Lore | |class="skillslc"|Sword Lore | ||
|CLF_BASTARDSWORD | |CLF_BASTARDSWORD | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Chance to Cause Open Wounds |
|1 | |1 | ||
− | | | + | |Chance to Cause Deep Wounds |
|25 | |25 | ||
− | | | + | |Chance to Cause Serious Open Wounds |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Sword Lore | |class="skillslc"|Sword Lore | ||
|CLF_DAGGER | |CLF_DAGGER | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Chance to Ignore Armour |
|1 | |1 | ||
− | | | + | |Chance to halve regeneration time (?) |
|25 | |25 | ||
− | | | + | |Chance opponent cannot evade |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Sword Lore | |class="skillslc"|Sword Lore | ||
|CLF_SABER | |CLF_SABER | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Chance to Cause Open Wounds |
|1 | |1 | ||
− | | | + | |Increased Chance of Critical Hits |
|25 | |25 | ||
|wb_swdm_wounded_rage | |wb_swdm_wounded_rage | ||
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Sword Lore | |class="skillslc"|Sword Lore | ||
|CLF_SHORTSWORD | |CLF_SHORTSWORD | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Combat Values: +Both |
|1 | |1 | ||
− | | | + | |Increased Attack Speed |
|25 | |25 | ||
− | | | + | |Chance opponent cannot evade |
|70 | |70 | ||
− | |- | + | |-align="center" |
|class="skillslc"|Sword Lore | |class="skillslc"|Sword Lore | ||
|CLF_SWORD | |CLF_SWORD | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Combat Values: +Both |
|1 | |1 | ||
− | | | + | |Decrease enemy defense |
|25 | |25 | ||
− | | | + | |Improved Chance for Critical Hit |
|70 | |70 | ||
|} | |} | ||
+ | ==Shields== | ||
+ | ===Tower Shields=== | ||
+ | * Aegis | ||
+ | * Tower Shield | ||
+ | * Kite Shield | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Item Level | ||
+ | !1 | ||
+ | !1 - Shield Lore | ||
+ | !1 - Shield Lore | ||
+ | |-align="center" | ||
+ | |class="skillslc"|Modifier | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] vs Ranged | ||
+ | |Chance to Block: Close Combat | ||
+ | |Chance to Block: Ranged | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Spiked Shield=== | ||
+ | * Thorn Shield | ||
+ | * Spiked Protector | ||
+ | * Spiked Defender | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Item Level | ||
+ | !1 - Shield Lore | ||
+ | !1 | ||
+ | !1 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|Modifier | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] | ||
+ | |Chance to Reflect: Close Combat | ||
+ | |Opponent's [[Sacred 2:Attack Value|Attack]] - X% | ||
+ | |} | ||
+ | |||
+ | ===Round Shield=== | ||
+ | * Large Round Shield | ||
+ | * Defender | ||
+ | * Protector | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Item Level | ||
+ | !1 | ||
+ | !1 - Shield Lore | ||
+ | !1 - Shield Lore | ||
+ | |-align="center" | ||
+ | |class="skillslc"|Modifier | ||
+ | |[[Sacred 2:Dexterity|Dexterity]] + X | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] | ||
+ | |Chance to Block: Close Combat | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Crest Shield=== | ||
+ | * Crested Shield | ||
+ | * Crested Protector | ||
+ | * Crested Defender | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Item Level | ||
+ | !1 | ||
+ | !1 - Shield Lore | ||
+ | !1 - Shield Lore | ||
+ | |-align="center" | ||
+ | |class="skillslc"|Modifier | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] | ||
+ | |Chance to Block: Close Combat | ||
+ | |} | ||
+ | |||
+ | * The Shield Lore based +Defense provides a larger increase in defense than the non-shield lore value. | ||
+ | |||
+ | ==Template== | ||
The template is at the following link, and the output is below | The template is at the following link, and the output is below |
Latest revision as of 15:16, 22 April 2010
http://www.codecogs.com/gif.latex?\frac{4}{5}
[[Image:http://www.codecogs.com/gif.latex?\frac{4}{5}]]
Contents
Weapons
Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well.
For the moment I am leaving the levels for each ability since there are a few cases where it is not 25 and 70.
Weapon Lore | (Type) | Associated Weapons | Stat | 1st Ability | Level Unlocked | 2nd Ability | Level Unlocked | 3rd Ability | Level Unlocked |
---|---|---|---|---|---|---|---|---|---|
Fist Weapon Lore | CLF_FISTWEAPON | STR | Increased Chance of Critical Hits | 1 | Chance to halve regeneration time (?) | 25 | wb_bhdm_surehit | 70 | |
Fist Weapon Lore | CLF_FISTWEAPON_BLADE | STR | Increased Chance of Critical Hits | 1 | Chance to Cause Open Wounds | 25 | Chance to Cause "Mortal Strike" | 70 | |
Fist Weapon Lore | CLF_FISTWEAPON_SPIKE | STR | Chance to disregard armor | 1 | Chance to Cause Open Wounds | 25 | wb_bhdm_surehit | 70 | |
Hafted Lore | CLF_2H_AXE | STR | Combat Values: +Attack | 1 | Chance to Cause Open Wounds | 25 | Chance to Cause Deep Wounds | 70 | |
Hafted Lore | CLF_2H_HAMMER | STR | Decrease enemy's Physical Resistance: -xx% | 1 | Chance to Stun | 25 | wb_hftm_wounded_rage | 70 | |
Hafted Lore | CLF_AXE | STR | Combat Values: +Attack | 1 | Chance to Cause Open Wounds | 25 | Chance to Cause Deep Wounds | 70 | |
Hafted Lore | CLF_CLUB | STR | Increased Attack Speed | 1 | Increased Damage against Undead (+Fire) | 25 | Chance to Stun | 70 | |
Hafted Lore | CLF_HAMMER | STR | Decrease enemy's Physical Resistance: -xx% | 1 | Chance to Stun | 25 | Chance to slow enemy | 70 | |
Hafted Lore | CLF_WHIP | DEX | Chance to disregard armor | 1 | wb_hftl_surehit | 1 | Chance to slow enemy | 70 | |
No Skill Lore | CLF_BATTERY_ENERGY | DEX | Spell Intensity +x% | 1 | Spell Intensity +x% | 1 | Spell Intensity +x% | 1 | |
No Skill Lore | CLF_BATTERY_TECHNICS | DEX | sb_addskill_TW_technology_focus | 1 | Increased Defense | 1 | sb_addattr_vit | 1 | |
No Skill Lore | CLF_MAGESTAFF | INT | sb_off_spell_intensity_forge | 1 | sb_off_castspeed | 1 | sb_def_reduce_debuffs | 50 | |
No Skill Lore | CLF_MAGESTAFF_2H | INT | sb_off_lowcost | 1 | sb_def_addVW | 1 | sb_def_relVW_forge | 1 | |
No Skill Lore | CLF_MAGESTAFF_2H_R | INT | sb_off_castspeed | 1 | sb_neut_reg_aspect_any_forge | 1 | uni_neut_reduce_buffcost | 13 | |
No Skill Lore | CLF_MAGESTAFF_R | INT | sb_addattr_sta | 1 | sb_off_lowcost | 1 | sb_def_addVW | 1 | |
Pole Arm Lore | CLF_HALBERD | STR | Increase Defence | 1 | Chance to Hit Additional Opponents | 1 | Increased Chance of Critical Hits | 70 | |
Pole Arm Lore | CLF_JAVELIN | STR | Increase Defence | 1 | Decrease enemy defense | 25 | wb_polm_surehit | 70 | |
Pole Arm Lore | CLF_POLE | DEX | Chance to Hit Additional Opponents | 1 | Decrease enemy defense | 25 | Decrease Enemy Attack | 70 | |
Ranged Weapon Lore | CLF_BLOWGUN | DEX | Chance of Secondary Effect | 1 | Chance to slow enemy | 25 | Chance of Secondary Effect | 70 | |
Ranged Weapon Lore | CLF_ENERGY_PISTOL | DEX | Chance to Pierce | 1 | Chance to slow enemy | 25 | Enemy's Chance to Reflect Ranged: -xx% | 70 | |
Ranged Weapon Lore | CLF_ENERGY_WEAPON | DEX | Chance to Hit Additional Opponents | 1 | Chance to disregard armor | 25 | Chance of Secondary Effect | 70 | |
Ranged Weapon Lore | CLF_HORSEBOW | DEX | Increased Attack Speed while Mounted | 1 | Enemy's Chance to Reflect Ranged: -xx% | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_LONGBOW | DEX | Combat Values: +Attack | 1 | Chance to disregard armor | 25 | Chance to Pierce | 70 | |
Ranged Weapon Lore | CLF_RECURVEBOW | DEX | Chance to Pierce | 1 | Improved Chance for Critical Hit | 25 | Chance to slow enemy | 70 | |
Ranged Weapon Lore | CLF_SHORTBOW | DEX | Increased Attack Speed | 1 | Enemy's Chance to Reflect Ranged: -xx% | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_THROW_DAGGER | DEX | Chance to Cause Open Wounds | 1 | Improved Chance for Critical Hit | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_THROW_DRINK | DEX | Chance to Hit Additional Opponents | 1 | Improved Chance for Critical Hit | 25 | Chance of Secondary Effect | 70 | |
Ranged Weapon Lore | CLF_THROW_STAR | DEX | Chance to Cause Open Wounds | 1 | Enemy's Chance to Reflect Ranged: -xx% | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_THROW_STONE | DEX | Chance to Cause Open Wounds | 1 | Improved Chance for Critical Hit | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_THROW_STONE_BIG | STR | Chance to Cause Open Wounds | 1 | Enemy's Chance to Reflect Ranged: -xx% | 25 | Chance to halve regeneration time (?) | 70 | |
Sword Lore | CLF_2H_SWORD | STR | Chance to Cause "Mortal Strike" | 1 | Chance to Cause Deep Wounds | 25 | Decrease enemy's Physical Resistance: -xx% | 70 | |
Sword Lore | CLF_BASTARDSWORD | STR | Chance to Cause Open Wounds | 1 | Chance to Cause Deep Wounds | 25 | Chance to Cause Serious Open Wounds | 70 | |
Sword Lore | CLF_DAGGER | DEX | Chance to Ignore Armour | 1 | Chance to halve regeneration time (?) | 25 | Chance opponent cannot evade | 70 | |
Sword Lore | CLF_SABER | STR | Chance to Cause Open Wounds | 1 | Increased Chance of Critical Hits | 25 | wb_swdm_wounded_rage | 70 | |
Sword Lore | CLF_SHORTSWORD | DEX | Combat Values: +Both | 1 | Increased Attack Speed | 25 | Chance opponent cannot evade | 70 | |
Sword Lore | CLF_SWORD | STR | Combat Values: +Both | 1 | Decrease enemy defense | 25 | Improved Chance for Critical Hit | 70 |
Shields
Tower Shields
- Aegis
- Tower Shield
- Kite Shield
Item Level | 1 | 1 - Shield Lore | 1 - Shield Lore |
---|---|---|---|
Modifier | Combat Values: +Defense vs Ranged | Chance to Block: Close Combat | Chance to Block: Ranged |
Spiked Shield
- Thorn Shield
- Spiked Protector
- Spiked Defender
Item Level | 1 - Shield Lore | 1 | 1 |
---|---|---|---|
Modifier | Combat Values: +Defense | Chance to Reflect: Close Combat | Opponent's Attack - X% |
Round Shield
- Large Round Shield
- Defender
- Protector
Item Level | 1 | 1 - Shield Lore | 1 - Shield Lore |
---|---|---|---|
Modifier | Dexterity + X | Combat Values: +Defense | Chance to Block: Close Combat |
Crest Shield
- Crested Shield
- Crested Protector
- Crested Defender
Item Level | 1 | 1 - Shield Lore | 1 - Shield Lore |
---|---|---|---|
Modifier | Combat Values: +Defense | Combat Values: +Defense | Chance to Block: Close Combat |
- The Shield Lore based +Defense provides a larger increase in defense than the non-shield lore value.
Template
The template is at the following link, and the output is below
<Use this row for column Headings> | ||||
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<Use this> | ||||
<column for> | ||||
<row Headings> | ||||
<Insert Relevant Data into these cells> | ||||
<Only replace pre-written cells that are> | ||||
<tagged with < > around the text> | ||||
<Other cells with text are necessary for> | ||||
<The conversion process> | ||||