Difference between revisions of "Sacred 2:Garganthropod"

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='''Combat Arts''' =
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<div style="font-size:188%;">{{PAGENAME}}'s Combat Arts:</div>
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== Reflection Shield ==
 
== Reflection Shield ==

Revision as of 18:52, 23 January 2010

Damage Done:

Weak against:



Garganthropod's Combat Arts:


Reflection Shield

This buff of the Garganthropod's will reflect combat arts from players and thus cause damage to the player. Regular melee attacks are not reflected.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_duration_sec", 1000, 5, 0, 8 },
		entry1 = {"et_chance_reflect_spell", 500, 30, 0, 41 },
		entry2 = {"et_chance_reflect_missile", 500, 30, 0, 41 },

Summon Minions

The Garganthropod summons two Mutated Scorpions to help fight. These scorpions do magic damage which can complicate a player's ability to manage armor resistances.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_summon_soldier", 3800, 280, 0, 8 },
		entry1 = {"et_summon_mylevel", 4, 1, 0, 4 },

Sting

Garganganthropod uses it's tail to sting the player from underground and causes a poison DOT to the player.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_dotdamage_poison", 1120, 560, 0, 42 },
		entry1 = {"et_spelldamage_physical", 700, 350, 0, 133 },

Tail Shock

A "Hard Hit" type of melee attack that has significantly higher damage than a regular melee attack and can inflict Poison.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)
tokens = {
		entry0 = {"et_mult_weapondamage", 1500, 5, 0, 9 },
		entry1 = {"et_AW_rel", 400, 100, 0, 5 },
		entry2 = {"et_baseAW", 100, 75, 0, 5 },
		entry3 = {"et_chance_poisoning", 200, 3, 0, 5 },

Dirt Cloud

Causes physical damage, can inflict weaken and reduce run speed to any player nearby.


Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_maxangle_cone", 90, 0, 0, 8 },
		entry1 = {"et_duration_sec", 1000, 0, 0, 8 },
		entry2 = {"et_debuff_stats", 1000, 100, 0, 42 },
		entry3 = {"et_debuff_movespeed", 500, 5, 0, 42 },
		entry4 = {"et_range_area", 1000, 0, 0, 4 },
		entry5 = {"et_spelldamage_physical", 420, 210, 0, 133 },