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| |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif | | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif |
− | |valign="top"|[[Sacred 2:Warding Energy Lore|'''Warding Energy Lore''']]<br />Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's). | + | |valign="top"|[[Sacred 2:Warding Energy Lore|'''Warding Energy Lore''']]<br />Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud). |
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Revision as of 14:01, 23 January 2010
All Primary skills in the left column below may be chosen as soon as a character reaches level two.
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All Secondary skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.
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[u]Primary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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[u]Secondary:[/u]
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Toughness Improves resists and provides minimal % damage mitigation.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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[u]Secondary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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[u]Secondary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Toughness Improves resists and provides minimal % damage mitigation.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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[u]Secondary:[/u]
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Warding Energy Lore Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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[u]Secondary:[/u]
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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|
Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
|
|
Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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|
[u]Secondary:[/u]
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Warding Energy Lore Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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|
Toughness Improves resists and provides minimal % damage mitigation.
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[u]Secondary:[/u]
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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Availability of Defensive Skills +X as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following unique shield:
This item modifier is available as blue mod (that requires no skill) on the following unique :
It is also available as blue mod (that requires no skill) on the following unique jewelry: