Difference between revisions of "Sacred 2:Dragon Mage Combat Arts"
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*[[Sacred 2:Dragon Magic|Dragon Magic]] | *[[Sacred 2:Dragon Magic|Dragon Magic]] | ||
− | *[[Sacred 2:Elemental Magic|Elemental | + | *[[Sacred 2:Elemental Magic|Elemental Magic]] |
*[[Sacred 2:Mentalism|Mentalism]] | *[[Sacred 2:Mentalism|Mentalism]] | ||
Line 9: | Line 9: | ||
− | + | == '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' == | |
− | | | + | {| |
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/Aspects_Layer1.gif | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/Aspects_Layer1.gif |
+ | | | ||
+ | |} | ||
− | |||
− | |||
---- | ---- | ||
− | + | ==='''[[Sacred 2:Dragon Berserk|Dragon Berserk]]'''=== | |
− | + | {| | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/dragon_berserk.gif | |
+ | |Turn into a "dragon berserk", attack extend the transformation time. A player cannot talk to NPCs or use merchants, smiths or runemasters while in this form. Gives +% attack. | ||
+ | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Dragon Form|Dragon Form]]'''=== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/dragon_form.gif | ||
+ | |Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Dragon Strike|Dragon Strike]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/dragon_strike.gif | ||
+ | |Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage. | ||
+ | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Eternal Fire|Eternal Fire]]'''=== |
− | | | + | {| |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/eternal_fire.gif | |
+ | |Ignites an enemy & easily jumps over to nearby enemies (like [[Sacred 2:Viperish Disease|Viperish Disease]], but does fire DoT). | ||
+ | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Familiar|Familiar]] (Buff)'''=== |
− | + | {| | |
− | |[[Sacred 2: | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/familiar.gif |
+ | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
+ | The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) | ||
+ | |} | ||
− | + | == '''[[Sacred 2:Elemental Magic|Elemental Magic]]''' == | |
− | + | {| | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/Aspects_Layer2.gif | |
− | |||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
---- | ---- | ||
− | + | ==='''[[Sacred 2:Destroyer|Destroyer]]'''=== | |
− | + | {| | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/destroyer.gif | |
+ | |Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage). | ||
+ | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Gust of Wind|Gust of Wind]]'''=== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/gust_of_wind.gif | ||
+ | |A strong gust of wind can damage, stun or knock back enemies. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Magic Barrier|Magic Barrier]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/magic_barrier.gif | ||
+ | |Summons a protective barrier of earth and stone. | ||
+ | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Tornado|Tornado]]'''=== |
− | | | + | {| |
− | | | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/tornado.gif |
+ | |Unleashes a small tornado that moves towards the enemies. | ||
+ | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Protector|Protector]] (Buff)'''=== |
− | + | {| | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/protector.gif | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |
− | http://www.sacredwiki.org/images/Sacred_2/ | + | Calls an earth elemental protector. |
− | + | |} | |
− | |||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | == '''[[Sacred 2:Mentalism|Mentalism]]''' == |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/Aspects_Layer3.gif | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
---- | ---- | ||
− | + | ==='''[[Sacred 2:Mind Strike|Mind Strike]]'''=== | |
− | + | {| | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/mind_strike.gif | |
+ | |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. | ||
+ | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Energy Blaze|Energy Blaze]]'''=== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/energy_blaze.gif | ||
+ | |Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Maelstrom|Maelstrom]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/maelstrom.gif | ||
+ | |Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). | ||
+ | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Combat Trance|Combat Trance]]'''=== |
− | | | + | {| |
− | | | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/combat_trance.gif |
+ | |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. | ||
+ | |} | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Runes of Protection|Runes of Protection]]''' (Buff)=== |
− | + | {| | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |
− | http://www.sacredwiki.org/images/Sacred_2/ | + | A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} |
Revision as of 10:57, 12 January 2010
Contents
Dragon Magic
Dragon Berserk
Turn into a "dragon berserk", attack extend the transformation time. A player cannot talk to NPCs or use merchants, smiths or runemasters while in this form. Gives +% attack. |
Dragon Form
Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus. |
Dragon Strike
Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage. |
Eternal Fire
Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT). |
Familiar (Buff)
This Combat Art is a (Buff) The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) |
Elemental Magic
Destroyer
Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage). |
Gust of Wind
A strong gust of wind can damage, stun or knock back enemies. |
Magic Barrier
Summons a protective barrier of earth and stone. |
Tornado
Unleashes a small tornado that moves towards the enemies. |
Protector (Buff)
This Combat Art is a (Buff) Calls an earth elemental protector. |
Mentalism
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |