Difference between revisions of "Sacred 2:Spell Intensity"
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− | This modifier is important for spell casters | + | This modifier is important for spell casters as it allows a character (or monster) to deal maximum damage with their spells more often. Spell Intensity of the attacker is compared to the target's [[Sacred 2:Spell Resistance|Spell Resistance]]. If the attacker is unable to overcome the target's spell resistance, he will inflict considerably less damage. This damage may be decreased even further by the opponent's [[Sacred 2:Damage#Damage calculation|armor]]. Note that it will not increase damage, only the ''chance'' of doing full damage. This modifier may be found upon bought or found jewelry, weapons or armor. |
Revision as of 23:25, 28 October 2009
This modifier is important for spell casters as it allows a character (or monster) to deal maximum damage with their spells more often. Spell Intensity of the attacker is compared to the target's Spell Resistance. If the attacker is unable to overcome the target's spell resistance, he will inflict considerably less damage. This damage may be decreased even further by the opponent's armor. Note that it will not increase damage, only the chance of doing full damage. This modifier may be found upon bought or found jewelry, weapons or armor.
Availability of Spell Intensity +X% as Item Modifier
This modifier is available on the following unique weapons as a blue modifier:
This modifier may also be found upon bought or found jewelry, weapons or armor.