Difference between revisions of "Sacred 2:Family Ties"
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− | + | The Elder and Shaman will accompany you on this journey but don't worry. The destination isn't far and while they are runners, they won't aid you in combat and shouldn't wake any monsters. | |
Revision as of 02:14, 31 July 2009
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Quick Walkthrough
- Find the Lizardman Elder and tell him Mer-Kil sent you
- Go to the sacred place of naming and become adopted by the Grackk family
- Defeat the Swirling Mist of Miasma
- Speak with Thazziz in the Neithu'Thaz village
- Find the building site and destroy 15 undead that guard it
- Go west to the Sar'Thaz village and defeat the Mist once more
- Speak with the Lizardman Companion
Detailed Walkthrough
The dragon's portal has brought you to the middle of a swamp...
Find the Grackk family and talk to them. The swamp is easy to navigate, just follow the orange circle.
What? You don't have a family? Well, go get one!
Once you arrive to the sacred place of naming, speak with the shaman, who will perform the necessary rituals.
Congratulatons! Now you are a member of the Grackk family, and your life is no longer meaningless. This is... really nice...
Talk to your new family's shaman. He has an important mission for you:
Run to Neithu'Thaz and deliver the scroll to Thazziz.
On your way there, you'll be ambushed by a strange creature, the Swirling Mist of Miasma.
After the fight, continue your journey to Neithu'Thaz and talk to Thazziz.
Thazziz will tell you a few things about the fog monster.
Now you need to clear the area for a memorial, so that the undead can rest in peace.
Go west to the building site, and defeat the Nameless Souls that guard it (kill 15 undead). Speak with Thazziz.
Turns out you need to find the jungle that lies across the desert... Lizardfolk in Sar'Thaz must know how to get there.
Travel west, until you see a familiar shape... Destroy the shape and speak to the Lizardman Companion. He'll tell you that his village needs a lot of marigold flowers in order to Defy the Fog.
Logbook Entry
Notes
The Elder and Shaman will accompany you on this journey but don't worry. The destination isn't far and while they are runners, they won't aid you in combat and shouldn't wake any monsters.