Difference between revisions of "Sacred 2:Spell Resistance"
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*Each point of [[Sacred 2:Willpower |Willpower]] adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | *Each point of [[Sacred 2:Willpower |Willpower]] adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | ||
− | *Using weapons or items which have native [[Sacred 2:Item Modifiers |Item Modifiers]] on them such as [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] . | + | *Using weapons or items which have native [[Sacred 2:Item Modifiers |Item Modifiers]] on them such as [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] or [[Sacred 2:Willpower |Willpower]]. |
− | *Forging [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] into a character's item slots | + | *Forging [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] or [[Sacred 2:Willpower |Willpower]] into a character's item slots |
− | *An increase in [[Sacred 2:Survival Bonus|Survival Bonus]] which will increase base [[Sacred 2:Spell Resistance|Spell Resistance]] | + | *An increase in [[Sacred 2:Survival Bonus|Survival Bonus]] which will increase base [[Sacred 2:Spell Resistance|Spell Resistance]] due to the increase in [[Sacred 2:Willpower |Willpower]] |
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+ | ====How it works==== | ||
+ | Spell Resistance is both a stat & a skill. The stat is based on the characters Willpower stat (so if you have a willpower of 200, you will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation). | ||
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+ | The Spell Resistance skill gives the defender a greater chance of "winning"/"succeeding" on the Spell Resistance/Spell Intensity check, in the same way that Combat Reflexes gives the defender a greater % chance of "succeeding" on the attack/defence check. The skill also reduces the chance for the defender to take a critical hit from a spell & at Mastery the skill reduces "detrimental effects". | ||
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+ | As there is no analogue of the chance to hit % on the character screen, the Spell Resistance skill does not appear to have any effect, but we are informed by the devs that it [i]is[/i] working. |
Revision as of 12:31, 30 July 2009
Spell Resistance
Increases spell resistance against magic spells and additional damage effects such as burn, poison, freeze, weaken, as well as the chance to evade Critical Hits.
WARNING: in the current patch (2.34) the skill-based Spell Resistance bonus is not displayed. Currently the bonus to spell resistance (stat) is not working, though the mastery & spell-crit reduction is working.
- Spell Resistance +X% (refer to table below)
- Evade Critical Hits +Y%
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Spell Resistance, +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Evade Critical, -%: | 9 | 29,4 | 41,7 | 49,2 | 54,2 | 57,8 | 60,5 | 62,7 | 63,4 | 64,3 | 66,1 | 68,8 | 70,9 | 72,5 | 73,8 | 74,8 | 75,7 | 76,8 | 77,7 | 78,4 | 79 |
Reduction of DE, +%: | - | - | - | - | - | - | - | - | - | 35,6 | 33,8 | 31,1 | 29 | 27,4 | 26,1 | 25,1 | 24,2 | 23,1 | 22,2 | 21,5 | 20,9 |
Mastery
- At skill level 75, Spell Resistance reduces the duration of Detrimental Effects (unlocks the "Reduction of Detrimental Effects" skill bonus).
Properties
- Protects against Critical Hits caused by spells
Breakpoints
- The bonuses are increased in steps as shown in the Spell Resistance full table.
Alternate methods of increasing Spell Resistance
- Each point of Willpower adds one point to a character's base Spell Resistance
- Using weapons or items which have native Item Modifiers on them such as Spell Resistance X% or Willpower.
- Forging Spell Resistance X% or Willpower into a character's item slots
- An increase in Survival Bonus which will increase base Spell Resistance due to the increase in Willpower
How it works
Spell Resistance is both a stat & a skill. The stat is based on the characters Willpower stat (so if you have a willpower of 200, you will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation).
The Spell Resistance skill gives the defender a greater chance of "winning"/"succeeding" on the Spell Resistance/Spell Intensity check, in the same way that Combat Reflexes gives the defender a greater % chance of "succeeding" on the attack/defence check. The skill also reduces the chance for the defender to take a critical hit from a spell & at Mastery the skill reduces "detrimental effects".
As there is no analogue of the chance to hit % on the character screen, the Spell Resistance skill does not appear to have any effect, but we are informed by the devs that it [i]is[/i] working.