Difference between revisions of "Sacred 2:Throwing Stars"

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* Throwing Stars mostly deal physical damage, however they can also include other damage types.
 
* Throwing Stars mostly deal physical damage, however they can also include other damage types.
 
* Throwing Stars gain damage from Dexterity
 
* Throwing Stars gain damage from Dexterity
 +
  
 
===Damage===
 
===Damage===

Revision as of 16:35, 19 July 2009

Throwing Stars

In my opinion one of the best possible boss killing weapons for a ranged toon, throwing stars are one handed weapons that can come with a wealth of mods that no other ranged weapon can have. Although useless for the stars themselves they can remove melee reflection chance from enemies. They also can be found with %-Based Leech Life and %-Chance for Deadly Wounds. I have yet to see one that spawns with both those gold modifiers on it however if it is possible to find one it would be incredibly powerful.

Ranged Weapon Lore Modifications

At Level 1 25 75
Modifier Chance to cause Open Wounds Enemy's Chance to Reflect Ranged: -xx% Chance to Halve Regeneration time


Damage Types

  • Throwing Stars mostly deal physical damage, however they can also include other damage types.
  • Throwing Stars gain damage from Dexterity


Damage

  • Low


Firing Speed

  • Very Fast


Projectile Speed

  • Moderate


Projectile Path

  • Parabolic Curve
  • Can be affected by terrain, however they work better than other ranged weapons in the desert because they can arc over the sand dunes at times.


Range

  • Short
  • Can pierce targets with appropriate modifiers. (On the bow itself or from the Dryad's Capricious Hunter tree)


Sockets

  • Up to two gold sockets as well as the grey damage converter socket. However since they are one handed you can also equip a shield, adding additional sockets.


Types and Skins