Difference between revisions of "Sacred 2:Physical"

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*[[Sacred 2:Physical|Physical]] - No extra special colors or animated effects upon the weapon.
 
*[[Sacred 2:Physical|Physical]] - No extra special colors or animated effects upon the weapon.
* Detrimental Effect - Can ''potentially'' inflict [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] (Damage-over-Time) if the correct modifiers, weapon or skill lore unlocks are chosen. Socketing elements into a weapon will actually lower the physical Damage-over-Time of [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]], as the weapon will then have a percentage of it's physical damage converted into another element.
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* Detrimental Effect - Can ''potentially'' inflict [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] (Damage-over-Time) if the correct modifiers, weapon or skill lore unlocks are chosen. Socketing elements into a weapon will actually lower the physical Damage-over-Time of [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]], as the weapon will then have a percentage of its physical damage converted into another element.
  
 
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Revision as of 01:14, 14 June 2009

Physical is an elemental damage type that manifests when elements are not socketed within weapons.

th_phys800.jpg

pipephyspic.jpg


  • Physical - No extra special colors or animated effects upon the weapon.
  • Detrimental Effect - Can potentially inflict Open Wounds (Damage-over-Time) if the correct modifiers, weapon or skill lore unlocks are chosen. Socketing elements into a weapon will actually lower the physical Damage-over-Time of Open Wounds, as the weapon will then have a percentage of its physical damage converted into another element.