Difference between revisions of "Sacred 2:Propelled Levitation"
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|The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. A combination jump/flying "attack" that does melee range AoE (Area of Effect) damage, but no damage that is substantial. A highly entertaining Combat Art to watch when mounted on the Temple Guardian's mount, the mobiculum. Unmounted, the Temple Guardian will grow a pair of thrusters and fly to the targetted point. Mounted, the Temple Guardian's Mobiculum (wheel) will begin to spin horizontally and turn into a [http://forum.sacredeng.ascaron-net.com/showthread.php?t=47146 mini-flying saucer]. | |The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. A combination jump/flying "attack" that does melee range AoE (Area of Effect) damage, but no damage that is substantial. A highly entertaining Combat Art to watch when mounted on the Temple Guardian's mount, the mobiculum. Unmounted, the Temple Guardian will grow a pair of thrusters and fly to the targetted point. Mounted, the Temple Guardian's Mobiculum (wheel) will begin to spin horizontally and turn into a [http://forum.sacredeng.ascaron-net.com/showthread.php?t=47146 mini-flying saucer]. | ||
|} | |} | ||
+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''[[Sacred 2:Lost Fusion|Lost Fusion]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''[[Sacred 2:Lost Fusion|Lost Fusion]]''' | ||
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1)== | ||
+ | * Damage (100% Fire): 11-11 | ||
+ | * Defense Value: +50.0% | ||
+ | * Hits per second: 2.5/s | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
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== Stats Chart == | == Stats Chart == | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Level | ||
+ | !Regeneration Time | ||
+ | !Cooldown | ||
+ | !Damage | ||
+ | !Defense Value | ||
+ | !Hits/second | ||
+ | |-align="center" | ||
+ | |class="skillslc"|1 | ||
+ | | 1.5s | ||
+ | | 30.0s | ||
+ | | 11-11 | ||
+ | | +50.0% | ||
+ | | 2.5/s | ||
+ | |-align="center" | ||
+ | |class="skillslc"|2 | ||
+ | | 2.0s | ||
+ | | 30.0s | ||
+ | | 16-16 | ||
+ | | +70.0% | ||
+ | | 2.5/s | ||
+ | |} | ||
|valign="top"| | |valign="top"| |
Revision as of 22:49, 2 June 2009
Modifications
SkillsThe following skills will affect this combat art: Usage Strategies...
Pros and ConsPros
Cons
Stats Chart
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Contents
PICTURE HERE
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