Difference between revisions of "Sacred 2:Survival Bonus"
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(New page: Survival Bonus affects a character's attributes. The bonus to attributes is capped at 32,5-33%. Demo Image: [center][http://s241.photobucket.com/albums/ff165/SacredWiki/Sacred_2/Screensh...) |
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+ | |Survival Bonus is quite likely the most complex factor to do with any of the 6 character classes. Every character begins and ends with a varying percent of Survival Bonus which can be seen from the Character Information Screen by pushing the "F" Key and then hovering your cursor over the word "Character Class" at the top left. A box containing a list of information will pop up and around the middle of that list the total percent of Survival Bonus is shown. A character that has just begun, level 1, and has yet to engage in battle will have 0% Survival Bonus. When a character engages an opponent for the first time the character's Survival Bonus will increase immediately. Survival Bonus can only increase when in battle and it does so slowly. As an example some players have attain approximately 80% Survival Bonus at around character level 60-70. Although Survival Bonus appears to increase quickly at first it's rate of increase will become slower as it increases. The time it would take for Survival Bonus to increase from 90-100% would be much much greater than the time taken to reach 0-90%. | ||
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− | [ | + | Survival Bonus is applied to the character in many ways but most notably it increases attributes and the Chance to Find Valuables. An example image can be seen to the right that demonstrates how Survival Bonus can change Attributes. The example animation image is of a level 1 Temple Guardian with 0.1% Survival Bonus versus a 71.7% Survival Bonus. However small the results may seem it is actually quite significant. The same test on a much higher level character would give much greater results. |
+ | |{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Att/SBcomparisonAtt.gif http://www.sacredwiki.org/images/Sacred_2/Att/th_SBcomparisonAtt.gif]}} | ||
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+ | |{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Screenshots/SBcomparison.gif http://www.sacredwiki.org/images/Sacred_2/Screenshots/th_SBcomparison.gif]}} | ||
+ | |Attributes are the base stats for all the characters which many item modifiers and skills derive their results from. Most of which are percent based and thereby working off of a character's base stats. Essentially 20% of nothing is nothing. 20% of 5 is 1. 20% of 50 is 10. This means that higher Survival Bonus = better base stats = the better results can be had from many modifiers. Even without modifiers a character will still see some great changes such as improved damage from weapons and spells, more health, faster health regeneration, more attack, defense, spell intensity and resistance, lower Buff penalties and faster Combat Art regeneration. And example image to the left demonstrates these benefits. The more that is understood about Survival Bonus the more that can be seen as to just how important Survival Bonus. It isn't an optional component to a character. It is a necessary factor which can make AND break a build when pushed to the limit. 1/3rd or 33.3333% of a character's total Survival Bonus is applied to a characters attributes. If a character has 60% Survival Bonus then that character will recieve a 20% bonus to it's attributes. Survival Bonus can go as high as 100% and so the bonus to attributes can only be as high as 33.3333%. | ||
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Revision as of 04:15, 7 March 2009
Survival Bonus is quite likely the most complex factor to do with any of the 6 character classes. Every character begins and ends with a varying percent of Survival Bonus which can be seen from the Character Information Screen by pushing the "F" Key and then hovering your cursor over the word "Character Class" at the top left. A box containing a list of information will pop up and around the middle of that list the total percent of Survival Bonus is shown. A character that has just begun, level 1, and has yet to engage in battle will have 0% Survival Bonus. When a character engages an opponent for the first time the character's Survival Bonus will increase immediately. Survival Bonus can only increase when in battle and it does so slowly. As an example some players have attain approximately 80% Survival Bonus at around character level 60-70. Although Survival Bonus appears to increase quickly at first it's rate of increase will become slower as it increases. The time it would take for Survival Bonus to increase from 90-100% would be much much greater than the time taken to reach 0-90%.
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Attributes are the base stats for all the characters which many item modifiers and skills derive their results from. Most of which are percent based and thereby working off of a character's base stats. Essentially 20% of nothing is nothing. 20% of 5 is 1. 20% of 50 is 10. This means that higher Survival Bonus = better base stats = the better results can be had from many modifiers. Even without modifiers a character will still see some great changes such as improved damage from weapons and spells, more health, faster health regeneration, more attack, defense, spell intensity and resistance, lower Buff penalties and faster Combat Art regeneration. And example image to the left demonstrates these benefits. The more that is understood about Survival Bonus the more that can be seen as to just how important Survival Bonus. It isn't an optional component to a character. It is a necessary factor which can make AND break a build when pushed to the limit. 1/3rd or 33.3333% of a character's total Survival Bonus is applied to a characters attributes. If a character has 60% Survival Bonus then that character will recieve a 20% bonus to it's attributes. Survival Bonus can go as high as 100% and so the bonus to attributes can only be as high as 33.3333%. |